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|    Message 18,146 of 20,898    |
|    jphalt@gmail.com to All    |
|    The Terratin Incident (TAS): my review    |
|    21 Aug 11 08:18:10    |
      From Newsgroup: alt.tv.star-trek.tos       From Address: jphalt@gmail.com       Subject: The Terratin Incident (TAS): my review              THE TERRATIN INCIDENT: PLOT       The Enterprise receives an outdated radio signal with only one decipherable       word: "Terratin." They follow the message to its origin source - a planet with       substantial volcanic activity, whose surface is dotted with crystals and       satellite dishes. No sooner have they entered the planet's orbit than the ship       is hit by a strange beam that affects all organic matter. The crew is now       shrinking steadily - and if something isn't done soon, they will soon become       too small to retain control of the Enterprise!       CHARACTERS       Not much of interest here, though it's worth noting that the crew largely       sympathizes with the Terratin people once they learn why they affected the       Enterprise. Kirk gets a nicely ruthless bit in which he locks the ship's       phasers on the Terratin city and threatens to destroy them if they don't       respond. Otherwise, the characters are just pushing the plot through its       somewhat labored paces.       THOUGHTS       More Idiot Plotting in this installment. Kirk discovers that using the       transporter returns him to normal size. So he immediately orders all crew       members to go to the transporter room... No, wait. He tromps around the ship       for several minutes, threatens the Terratins (who have somehow kidnapped his       bridge crew in the meantime), reaches an agreement with them, and then bothers       returning his crew to normal size. On top of all that, before Kirk beams down,       it's mentioned that since the transporter stores their biological information       as it should be, then it might restore Kirk to normal size. Um, great - So why       wasn't that tried a bit earlier?       In fact, nothing is actually attempted in terms of solving the shrinking       problem. They stand around and debate the situation, with Spock giving them a       running countdown until they'll be unable to use the ship's controls. Then       there's a bit of forced suspense with Nurse Chapel falling into a fish       tank(!), before Kirk finally beams down. The characters never even seem       terribly concerned about their predicament.       A pointless predicament, by the way. The ending reveals that the shrink ray       was the Terratins' way of shrinking the Enterprise crew down to size so that       they could communicate with them. We discover this when... a normal-sized Kirk       hails the Terratin city and gets a response, allowing Kirk and the Terratins       directly communicate with each other. I guess just contacting the Enterprise       in the first place - something they're clearly capable of doing - would have       been too much trouble.       Alternately padded and rushed, with so much Idiot Plotting that Cletus could       probably write a better script, The Terratin Incident is another stinker in a       series that has had a few too many of these already. It's clear that when the       animated series is good, it's very good... but that a disappointingly large       portion of its scripts were dashed off in a hurry to boldly fill airtime where       no airtime had been filled before.       Rating: 2/10.        --- Synchronet 3.15a-Linux NewsLink 1.92-mlp        * Origin: http://groups.google.com (1:2320/105.97)       --- SBBSecho 2.12-Linux        * Origin: telnet & http://cco.ath.cx - Dial-Up: 502-875-8938 (1:2320/105.1)    |
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