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   TEAMOS2      OS/2 User Groups and Promotion      1,696 messages   

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   Message 75 of 1,696   
   VOICE News Service to All   
   [VOICENWS] SW: sNOa Game pack - Free of    
   24 Oct 10 12:06:22   
   
   Oct 2010 22:11:20 -0400   
   ,    
   ++ From the VOICE OS/2-eCS News Service   http://www.os2voice.org ++    
      
   From: eugenegorbunoffDESPAM@DESPAMmail.ru   
      
   Thank you for support of the project!      
      
   (Many users have purchased sponsor units in the past)     
      
   Homepage of sNOa Game pack: http://ecomstation.ru/ecobaby   
      
       
      
   Free reg.key for sNOa game pack: Download page     
      
       
      
   sNOa Game pack consists of:     
      
   * Sunny Pills -- A puzzle game. Swap adjacent pills to make sets of 3, 4 or   
   5.      
      
   * Operation Warp II - Revenge -- On your 'pepelatz' type aircraft you must   
   execute the tasks of 'resistance': deliver agents and citizens, earn   
   bukazoids, make sabotage.      
      
   * Operation Warp -- Game about driver development and system administrating.   
   Let's drive.      
      
   * MARS! -- This is the only way to join salvation of your planet from Mars   
   invaders. Game may be used by small children or real alien-hunters.      
      
   * Tie Revenge -- A game for children and alien-hunters. This is a 'shoot them   
   all' game. Author of idea: Dane Torson, graphics and music are borrowed from   
   StarWars.     
      
       
      
   screenshot:     
      
   http://ecomstation.ru/projects/ecobaby/sp-cap.png   
      
       
      
       
      
   The development of games is very important for any operating system.     
      
   First of all, the games are aimed for entertainment of users.     
      
   Moreover, the games cause the development of developer tools and libraries.     
      
   Games - is a good base for new Commercial Solutions.     
      
   The games attract the attention to eComStation on conferences and   
   exhibitions.     
      
       
      
       
      
   Mistakes of eCo Software:     
      
   * It was necessary create unique original games, not remakes of existing     
      
   * It was necessary release libraries for developers     
      
   * It was necessary create video clips to promote this kind of software     
      
   * It was a mistake to start work on "large" games like OpWarp  without   
   business-plan.   
   --   
      
    For a choice in the future of personal computing, Join VOICE -   
   http://www.os2voice.org   
      
    [Moderator's note:  All posts are sent without guarantee to the   
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