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   SYNC_SYSOPS      Synchronet Multinode BBS Software Suppor      33,243 messages   

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   Message 30,867 of 33,243   
   Rixter to Codefenix   
   Lunatix door game not running at full-sp   
   21 Nov 24 20:43:56   
   
   TZUTC: -0500   
   MSGID: 56883.sync_sys@1:103/705 2ba6002e   
   REPLY: 56873.sync_sys@1:103/705 2ba469b7   
   PID: Synchronet 3.19b-Win32 master/a2a9dc027 Jan  2 2022 MSC 1928   
   TID: SBBSecho 3.23-Linux master/20c4351af Nov 21 2024 01:23 GCC 12.2.0   
   BBSID: RICKSBBS   
   CHRS: UTF-8 4   
   >   Re: Lunatix door game not running at full-speed (on Windows)   
   >   By: Digital Man to Codefenix on Wed Nov 20 2024 01:00 pm   
      
   > Same r version here.   
      
   > In INSTALL.EXE, under option D to Setup Other Nodes / Edit Configs, I had   
   > option 13) FOSSIL driver will be in use? (1=Yes, 0=No) set to 1 for all my   
   > nodes.    
      
   > Just for funzies I tried setting this to 0. Guess what? Now the door runs at   
   > full speed without Netfoss (but crashes if I try to run it through Netfoss).   
      
   > I don't recall ever trying to change this option. I'll leave it as 0 for a   
   > while for all nodes and see how it goes.   
      
   > Wild to think this may be all the problem was all along!   
      
   > |15 � � � codefenix � � � ConstructiveChaos BBS � � � �   
   > �   
   > |08 � � � (https/telnet/ssh)://conchaos.synchro.net � � �   
   > |07   
   > ---   
   >  � Synchronet � -=[ ConstructiveChaos BBS | conchaos.synchro.net ]=-   
      
      
   I am glad you got it working. I tried setting my fossil driver to zero and it   
   still ran slow. Netfoss fixed me up so I will just stick with it.    
      
   telnet://ricksbbs.synchro.net:23   
   http://ricksbbs.synchro.net:8080   
   Madison,NC   
      
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