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|    SYNC_SYSOPS    |    Synchronet Multinode BBS Software Suppor    |    33,243 messages    |
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|    Message 30,860 of 33,243    |
|    Digital Man to Codefenix    |
|    Lunatix door game not running at full-sp    |
|    20 Nov 24 13:56:12    |
      TZUTC: -0800       MSGID: 56875.sync_sys@1:103/705 2ba46f27       REPLY: 56873.sync_sys@1:103/705 2ba469b7       PID: Synchronet 3.20a-Win32 master/92f03191e Nov 17 202 MSC 1922       TID: SBBSecho 3.23-Linux master/6b9f62e58 Nov 20 2024 11:30 GCC 12.2.0       COLS: 80       BBSID: VERT       CHRS: CP437 2       NOTE: FSEditor.js v1.105        Re: Lunatix door game not running at full-speed (on Windows)        By: Codefenix to Digital Man on Wed Nov 20 2024 04:32 pm               > Re: Lunatix door game not running at full-speed (on Windows)        > By: Digital Man to Codefenix on Wed Nov 20 2024 01:00 pm        >        > DM> Thanks for the update. I haven't been able to reproduce this problem.        > DM> I'm using LUNATIX: Version 4.3a. Do you know of your LUNATIX is using        > DM> FOSSIL or COM/UART for I/O?        >        > Same r version here.        >        > In INSTALL.EXE, under option D to Setup Other Nodes / Edit Configs, I had        > option 13) FOSSIL driver will be in use? (1=Yes, 0=No) set to 1 for all my        > nodes.        >        > Just for funzies I tried setting this to 0. Guess what? Now the door runs at        > full speed without Netfoss (but crashes if I try to run it through Netfoss).              I don't think Netfoss supports UART emulation, so I'm not suprised that test       doesn't work with Netfoss. The door *should* run full speed with either UART       or FOSSIL virtualization under Synchronet. FOSSIL is usually better/faster       (supports block data transfer), but occasionally there's a door or door kit       that works better via UART. I have Lunatix configured for FOSSIL I/O here on       Vertrauen and (at least on Win7-32), it's running full speed with that       configuration.               > I don't recall ever trying to change this option. I'll leave it as 0 for        > while for all nodes and see how it goes.        >        > Wild to think this may be all the problem was all along!              Well it might be a work around, but not a solution. If I can reproduce the       issue, I can fix it, but so far, no luck. I'll try with a fresh install of       Synchronet on a new OS image and see how it performs (with FOSSIL I/O).       --         digital man (rob)              This Is Spinal Tap quote #18:       Sustain, listen to it. Don't hear anything. You would though were it playing.       Norco, CA WX: 72.5øF, 19.0% humidity, 6 mph W wind, 0.00 inches rain/24hrs       --- SBBSecho 3.23-Linux        * Origin: Vertrauen - [vert/cvs/bbs].synchro.net (1:103/705)       SEEN-BY: 103/705 105/81 106/201 124/5016 128/187 153/757 7715 154/10       SEEN-BY: 154/30 203/0 218/700 221/0 226/30 227/114 229/110 114 206       SEEN-BY: 229/317 400 426 428 470 550 700 705 240/1120 5832 266/512       SEEN-BY: 280/464 5003 5006 282/1038 291/111 292/8125 301/1 320/219       SEEN-BY: 322/757 341/66 234 342/200 396/45 423/120 460/58 256 1124       SEEN-BY: 467/888 633/280 712/848 770/1 902/26 5020/400 8912 5054/30       SEEN-BY: 5075/35       PATH: 103/705 280/464 460/58 229/426           |
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