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   SYNC_SYSOPS      Synchronet Multinode BBS Software Suppor      33,243 messages   

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   Message 30,858 of 33,243   
   Codefenix to Digital Man   
   Lunatix door game not running at full-sp   
   20 Nov 24 16:32:57   
   
   TZUTC: -0500   
   MSGID: 56873.sync_sys@1:103/705 2ba469b7   
   REPLY: 56872.sync_sys@1:103/705 2ba46201   
   PID: Synchronet 3.20a-Win32 master/6d7f85680 Nov 18 202 MSC 1916   
   TID: SBBSecho 3.23-Linux master/6b9f62e58 Nov 20 2024 11:30 GCC 12.2.0   
   BBSID: CONCHAOS   
   CHRS: CP437 2   
   NOTE: SlyEdit 1.89c (2024-10-19) (ICE style)   
     Re: Lunatix door game not running at full-speed (on Windows)   
     By: Digital Man to Codefenix on Wed Nov 20 2024 01:00 pm   
      
    DM> Thanks for the update. I haven't been able to reproduce this problem. I'm   
    DM> using LUNATIX: Version 4.3a. Do you know of your LUNATIX is using FOSSIL   
    DM> or COM/UART for I/O?   
      
   Same r version here.   
      
   In INSTALL.EXE, under option D to Setup Other Nodes / Edit Configs, I had   
   option 13) FOSSIL driver will be in use? (1=Yes, 0=No) set to 1 for all my   
   nodes.    
      
   Just for funzies I tried setting this to 0. Guess what? Now the door runs at   
   full speed without Netfoss (but crashes if I try to run it through Netfoss).   
      
   I don't recall ever trying to change this option. I'll leave it as 0 for a   
   while for all nodes and see how it goes.   
      
   Wild to think this may be all the problem was all along!   
      
   |15 þ ù ú codefenix ú ù ú ConstructiveChaos BBS ú ú ù þ þ   
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