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   SYNC_SYSOPS      Synchronet Multinode BBS Software Suppor      33,243 messages   

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   Message 30,622 of 33,243   
   Digital Man to Codefenix   
   Lunatix door game not running at full-sp   
   03 Nov 24 15:35:09   
   
   TZUTC: -0800   
   MSGID: 56624.sync_sys@1:103/705 2b8e1bdd   
   REPLY: 56623.sync_sys@1:103/705 2b8e1a8e   
   PID: Synchronet 3.20a-Linux master/cc366072a Nov 03 202 GCC 12.2.0   
   TID: SBBSecho 3.21-Linux master/4c394e1e5 Nov 03 2024 14:54 GCC 12.2.0   
   COLS: 80   
   BBSID: VERT   
   CHRS: CP437 2   
   NOTE: FSEditor.js v1.105   
     Re: Lunatix door game not running at full-speed (on Windows)   
     By: Codefenix to Digital Man on Sun Nov 03 2024 06:29 pm   
      
    >   Re: Lunatix door game not running at full-speed (on Windows)   
    >   By: Digital Man to Rixter on Sun Nov 03 2024 11:46 am   
    >   
    >  DM> Cool. I didn't need netfoss to achieve full speed with that door game,   
    >  DM> so not sure what you're doing different (other than running v3.19   
    >  DM> instead of v3.20 of SBBS).   
    >   
    > Running 3.20 here as well, and I have to use netfoss to run this door,   
    > otherwise I have the issue with slowness.  Granted, the 3.20 I'm using is   
    > from March of '23. I'll find time to update my SBBS this week and see   
    > whether it fixes it for me too.   
      
   Also, make sure that your Windows/System32/sbbsexec.dll file is updated to the   
   latest. This doesn't happen automatically.   
   --    
                                               digital man (rob)   
      
   This Is Spinal Tap quote #24:   
   David St. Hubbins: You're a haughty one, saucy Jack.   
   Norco, CA WX: 69.8øF, 39.0% humidity, 4 mph W wind, 0.00 inches rain/24hrs   
   --- SBBSecho 3.21-Linux   
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