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   SYNC_PROGRAMMING      Synchronet/Baja/XSDK Programming      49,116 messages   

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   Message 48,909 of 49,116   
   MRO to Digital Man   
   xtrn/utopia/utopia.js   
   03 Feb 26 17:28:42   
   
   TZUTC: -0600   
   MSGID: 54346.syncprog@1:103/705 2de89391   
   REPLY: 54345.syncprog@1:103/705 2de887a2   
   PID: Synchronet 3.19b-Win32 master/a2a9dc027 Jan  2 2022 MSC 1928   
   TID: SBBSecho 3.36-Linux master/d96f8968a Feb 02 2026 GCC 12.2.0   
   BBSID: BBSESINF   
   CHRS: CP437 2   
   FORMAT: flowed   
   NOTE: ERIC OULASHIN / NIGHTFOX IS AUTISTIC AF!   
     Re: xtrn/utopia/utopia.js   
     By: Digital Man to MRO on Tue Feb 03 2026 02:57 pm   
      
    > Re: xtrn/utopia/utopia.js   
    > By: MRO to Digital Man on Tue Feb 03 2026 04:32 pm   
      
    >  > yeah it's pretty fun to play. i dont have blinking turned on so it's   
    >  > hard to read when the stats get low.   
      
    > Cool, thanks. It's still a bit of a work in progress. The PT boats   
    > need to be smarter (working on that now) and I'm sure some of the   
    > economics need tweaking still.   
      
      
      
   this looks like it could be applied to some type of sim earth type game.   
      
   i cant remember what it was called but you had the planet there and you could    
   drop comets on it to give it water and you could use volcanic events to    
   create land.  then life forms would evolve.  maybe it was sim earth.  i know    
   i played one on super nintendo and it was pretty good.   
      
   but your game got me interested and i'm sort of done with games. i think it    
   has a lot of potential.   
      
      
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