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|    SYNC_PROGRAMMING    |    Synchronet/Baja/XSDK Programming    |    49,116 messages    |
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|    Message 48,909 of 49,116    |
|    MRO to Digital Man    |
|    xtrn/utopia/utopia.js    |
|    03 Feb 26 17:28:42    |
      TZUTC: -0600       MSGID: 54346.syncprog@1:103/705 2de89391       REPLY: 54345.syncprog@1:103/705 2de887a2       PID: Synchronet 3.19b-Win32 master/a2a9dc027 Jan 2 2022 MSC 1928       TID: SBBSecho 3.36-Linux master/d96f8968a Feb 02 2026 GCC 12.2.0       BBSID: BBSESINF       CHRS: CP437 2       FORMAT: flowed       NOTE: ERIC OULASHIN / NIGHTFOX IS AUTISTIC AF!        Re: xtrn/utopia/utopia.js        By: Digital Man to MRO on Tue Feb 03 2026 02:57 pm               > Re: xtrn/utopia/utopia.js        > By: MRO to Digital Man on Tue Feb 03 2026 04:32 pm               > > yeah it's pretty fun to play. i dont have blinking turned on so it's        > > hard to read when the stats get low.               > Cool, thanks. It's still a bit of a work in progress. The PT boats        > need to be smarter (working on that now) and I'm sure some of the        > economics need tweaking still.                            this looks like it could be applied to some type of sim earth type game.              i cant remember what it was called but you had the planet there and you could        drop comets on it to give it water and you could use volcanic events to        create land. then life forms would evolve. maybe it was sim earth. i know        i played one on super nintendo and it was pretty good.              but your game got me interested and i'm sort of done with games. i think it        has a lot of potential.                     --       "Before using Wildcat....This Company did not have a convenient way of       looking after some of the richest clients in the world...Now we do!"        ---        þ Synchronet þ ::: BBSES.info - free BBS services :::        * Origin: Vertrauen - [vert/cvs/bbs].synchro.net (1:103/705)       SEEN-BY: 103/705 105/81 106/201 124/5016 128/187 129/14 153/757 7715       SEEN-BY: 154/10 30 110 203/0 218/700 221/0 226/30 227/114 229/110       SEEN-BY: 229/134 206 317 400 426 428 470 700 705 240/1120 5832 263/1       SEEN-BY: 266/512 280/464 5003 5006 291/111 292/8125 301/1 320/219       SEEN-BY: 322/757 341/66 234 342/200 396/45 423/120 460/58 256 1124       SEEN-BY: 633/280 712/848 770/1 902/26 5020/400 8912 5054/30 5075/35       PATH: 103/705 280/464 460/58 229/426           |
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