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   SYNC_PROGRAMMING      Synchronet/Baja/XSDK Programming      49,116 messages   

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   Message 48,898 of 49,116   
   Rob Swindell (on Debian Linux) to Git commit to main/sbbs/master   
   xtrn/utopia/utopia.js   
   02 Feb 26 18:27:49   
   
   TZUTC: -0800   
   MSGID: 54333.syncprog@1:103/705 2de76762   
   PID: Synchronet 3.21b-Linux master/5c73d262c Jan 21 2026 GCC 12.2.0   
   TID: SBBSecho 3.36-Linux master/e7d0a354a Feb 02 2026 GCC 12.2.0   
   BBSID: VERT   
   CHRS: ASCII 1   
   FORMAT: flowed   
   https://gitlab.synchro.net/main/sbbs/-/commit/992aa9015714bef6df405c48   
   Modified Files:   
   	xtrn/utopia/utopia.js   
   Log Message:   
   Better randomly-generated land masses   
      
   The "rough edges" were not distributed evenly, the odds of getting a half   
   block that boardered water on the north was much less than on the south edge   
   of the map. This meant that land masses tended to be "flat tops". The switch   
   case fall-through logic was a bit flawed.   
      
   Added a shaded "rocks" block to the randomly-gen'd maps. I played with adding   
   even more rock shades but the results were just messier (to my eyes).   
      
   The map editor can add shaded blocks to maps with the '\' key. ANSI Artists,   
   do your thing, please!   
   --- SBBSecho 3.36-Linux   
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