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|    SYNC_PROGRAMMING    |    Synchronet/Baja/XSDK Programming    |    49,116 messages    |
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|    Message 48,887 of 49,116    |
|    Rob Swindell (on Debian Linux) to Git commit to main/sbbs/master    |
|    xtrn/utopia/utopia.js    |
|    01 Feb 26 17:45:43    |
      TZUTC: -0800       MSGID: 54322.syncprog@1:103/705 2de60bf9       PID: Synchronet 3.21b-Linux master/5c73d262c Jan 21 2026 GCC 12.2.0       TID: SBBSecho 3.36-Linux master/96b077d3c Jan 31 2026 GCC 12.2.0       BBSID: VERT       CHRS: ASCII 1       FORMAT: flowed       https://gitlab.synchro.net/main/sbbs/-/commit/0896275228852cb2caefa3d2       Modified Files:        xtrn/utopia/utopia.js       Log Message:       Pirate movement/attack improvements, elminate "turn" terminology in UI              the original game called the "rounds", so let's do the same              The pirate movements and attacks are more "fair" (e.g. can't move and attack       in the same turn and or attack more than once per turn), but they're definitely       more deadly now, especially to land itmes (build those forts!). And now can       never pursue or attack when riding a wave.              Fix UI glitch when demolition cost reaches $100       --- SBBSecho 3.36-Linux        * Origin: Vertrauen - [vert/cvs/bbs].synchro.net (1:103/705)       SEEN-BY: 103/705 105/81 106/201 124/5016 128/187 129/14 153/757 7715       SEEN-BY: 154/10 30 110 203/0 218/700 221/0 226/30 227/114 229/110       SEEN-BY: 229/134 206 317 400 426 428 470 700 705 240/1120 5832 263/1       SEEN-BY: 266/512 280/464 5003 5006 291/111 292/8125 301/1 320/219       SEEN-BY: 322/757 341/66 234 342/200 396/45 423/120 460/58 256 1124       SEEN-BY: 633/280 712/848 770/1 902/26 5020/400 8912 5054/30 5075/35       PATH: 103/705 280/464 460/58 229/426           |
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