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|    SYNC_PROGRAMMING    |    Synchronet/Baja/XSDK Programming    |    49,116 messages    |
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|    Message 48,863 of 49,116    |
|    Rob Swindell (on Debian Linux) to Git commit to main/sbbs/master    |
|    xtrn/utopia/utopia.js    |
|    30 Jan 26 23:10:42    |
      TZUTC: -0800       MSGID: 54298.syncprog@1:103/705 2de3b50c       PID: Synchronet 3.21b-Linux master/5c73d262c Jan 21 2026 GCC 12.2.0       TID: SBBSecho 3.35-Linux master/a6dd4c68c Jan 29 2026 GCC 12.2.0       BBSID: VERT       CHRS: ASCII 1       FORMAT: flowed       https://gitlab.synchro.net/main/sbbs/-/commit/6482ac3ff541776627f8947d       Modified Files:        xtrn/utopia/utopia.js       Log Message:       Add [H]ospitals and [F]ortresses              Hospitals increase birth rate and add a little to the pop cap. Some other       items now add a little to the pop cap as well.              Hospitals should slow the death rate too, but don't (yet).              Fortresses are used to defend against pirates attacks and rebel mutinies       Pirate can now attack (damage and sometimes destory) land items. Maybe we       use the same damage calc for attacks on boats too?              The pirate attack/move stuff needs to be refactored really so they can attack       things not in their easterly path and they're correctly limited to one attack       per turn and they don't prioritize items that are in the upper left coords of       the map.              Housing is now "[V]illas".       --- SBBSecho 3.35-Linux        * Origin: Vertrauen - [vert/cvs/bbs].synchro.net (1:103/705)       SEEN-BY: 10/0 1 102/401 103/705 105/81 106/201 124/5016 128/187 129/14       SEEN-BY: 153/7715 154/110 214/22 218/0 1 215 700 810 226/30 227/114       SEEN-BY: 229/110 134 206 317 400 426 428 470 700 705 266/512 280/464       SEEN-BY: 291/111 301/1 320/219 322/757 342/200 396/45 460/58 633/280       SEEN-BY: 712/848 902/26 5075/35       PATH: 103/705 218/700 229/426           |
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