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   SYNC_PROGRAMMING      Synchronet/Baja/XSDK Programming      49,116 messages   

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   Message 48,862 of 49,116   
   Rob Swindell (on Debian Linux) to Git commit to main/sbbs/master   
   xtrn/utopia/utopia.js   
   30 Jan 26 18:36:01   
   
   TZUTC: -0800   
   MSGID: 54297.syncprog@1:103/705 2de374aa   
   PID: Synchronet 3.21b-Linux master/5c73d262c Jan 21 2026 GCC 12.2.0   
   TID: SBBSecho 3.35-Linux master/a6dd4c68c Jan 29 2026 GCC 12.2.0   
   BBSID: VERT   
   CHRS: ASCII 1   
   FORMAT: flowed   
   https://gitlab.synchro.net/main/sbbs/-/commit/4ec3aae572ff3412c152d9ff   
   Modified Files:   
   	xtrn/utopia/utopia.js   
   Log Message:   
   Works on pirates and merchants and cosmetics and conveniences   
      
   - Smarter Merchant and Pirate ships (beached/stuck much less often)   
   - Tail end of Merchant and Pirate ships are hidden when obscured by land   
   - Fish are more subtle (smaller glyph, same color as waves)   
   - Putting the cursor over fish gives you a hint that there are fish there   
   - FAMINE! is just an alert (not news) now   
   - Pirate is more likely to be sunk by a PT boat the less damage the PT boat has   
   - A PT Boat sinking a pirate ship pays a reward   
   - Pirates collect loot from sinking Trawlers PT Boats (based on cost / health)   
   - Putting the cursor over Merchat or Pirate shows their purse value   
   - Use one more column and row of the map area for rand-gen maps   
   - Only display intro.msg file when not resuming a saved game   
   - Save the current tick_interval to the saved game state   
   --- SBBSecho 3.35-Linux   
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