home bbs files messages ]

Just a sample of the Echomail archive

Cooperative anarchy at its finest, still active today. Darkrealms is the Zone 1 Hub.

   SYNC_PROGRAMMING      Synchronet/Baja/XSDK Programming      49,116 messages   

[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]

   Message 48,841 of 49,116   
   Rob Swindell (on Debian Linux) to Git commit to main/sbbs/master   
   xtrn/utopia/map.classic.json maps.inixtr   
   29 Jan 26 00:16:16   
   
   TZUTC: -0800   
   MSGID: 54276.syncprog@1:103/705 2de12154   
   PID: Synchronet 3.21b-Linux master/5c73d262c Jan 21 2026 GCC 12.2.0   
   TID: SBBSecho 3.35-Linux master/0958ba161 Jan 25 2026 GCC 12.2.0   
   BBSID: VERT   
   CHRS: ASCII 1   
   FORMAT: flowed   
   https://gitlab.synchro.net/main/sbbs/-/commit/4811a2f098c87f0e3bde7f43   
   Added Files:   
   	xtrn/utopia/map.classic.json maps.ini   
   Modified Files:   
   	xtrn/utopia/utopia.js   
   Log Message:   
   Looks a bit more like the original, loadable map files, 2-cell wide boats   
      
   The merchant ship and pirate ship are now 2 cells (chars) wide. This will   
   definitely give more visually appealing options when I add/use a custom   
   font (which I hope/plan to). The merchant and pirate ship now carry a   
   trackable purse of gold, but only the merchant "spends" his at dock/port   
   trades. I need to come up with a way for the pirates to add to their   
   treasure from sinking ships and such.   
      
   Back to a 60x20 map to more closely mimic a 4:3 aspect ratio. This also   
   allowed for a little (3 line) message history that scrolls. That was   
   something I've wanted for a bit now and this works well. Repeated messages   
   are indicated with a [xN] tag.   
      
   Created a map that approximates the original/classic Intellivision game   
   map. There's now some map editing keys available to the sysop (when a   
   game is not in progress):   
     ',' - water   
     '/' - land   
     'N' - land with water to the north   
     'S' - ... south   
     'E' - ... east   
     'W' - ... west   
     ^D to dump the map to map.json file   
     ^O to reload the map.json file from disk   
      
   Elminated the (P)ause option as the (Q)uit command works for this purpose.   
      
   Home, End, PgUp, and PgDn keys now work to move the cursor.   
      
   Added diagonal movement using numpad keys: 7, 9, 1, and 3.   
   0 also initiates a build (same as insert and enter).   
   '.' acts same as delete (demolish an item).   
      
   Right now the rules are pretty challenging (you have to pay attention   
   to food in particular). I plan to make the rules stored in json files   
   and let the user pick which set of rules and allow sysops to make and   
   share their own. Tying the rules (and maybe the maps) to the high scores   
   is important.   
   --- SBBSecho 3.35-Linux   
    * Origin: Vertrauen - [vert/cvs/bbs].synchro.net (1:103/705)   
   SEEN-BY: 103/705 105/81 106/201 124/5016 128/187 129/14 153/757 7715   
   SEEN-BY: 154/10 30 110 203/0 218/700 221/0 226/30 227/114 229/110   
   SEEN-BY: 229/134 206 317 400 426 428 470 700 705 240/1120 5832 263/1   
   SEEN-BY: 266/512 280/464 5003 5006 291/111 292/8125 301/1 320/219   
   SEEN-BY: 322/757 341/66 234 342/200 396/45 423/120 460/58 633/267   
   SEEN-BY: 633/280 384 414 418 420 422 2744 712/848 770/1 902/26 5020/400   
   SEEN-BY: 5075/35   
   PATH: 103/705 280/464 633/280 229/426   
      

[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]


(c) 1994,  bbs@darkrealms.ca