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|    SYNC_PROGRAMMING    |    Synchronet/Baja/XSDK Programming    |    49,116 messages    |
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|    Message 48,841 of 49,116    |
|    Rob Swindell (on Debian Linux) to Git commit to main/sbbs/master    |
|    xtrn/utopia/map.classic.json maps.inixtr    |
|    29 Jan 26 00:16:16    |
      TZUTC: -0800       MSGID: 54276.syncprog@1:103/705 2de12154       PID: Synchronet 3.21b-Linux master/5c73d262c Jan 21 2026 GCC 12.2.0       TID: SBBSecho 3.35-Linux master/0958ba161 Jan 25 2026 GCC 12.2.0       BBSID: VERT       CHRS: ASCII 1       FORMAT: flowed       https://gitlab.synchro.net/main/sbbs/-/commit/4811a2f098c87f0e3bde7f43       Added Files:        xtrn/utopia/map.classic.json maps.ini       Modified Files:        xtrn/utopia/utopia.js       Log Message:       Looks a bit more like the original, loadable map files, 2-cell wide boats              The merchant ship and pirate ship are now 2 cells (chars) wide. This will       definitely give more visually appealing options when I add/use a custom       font (which I hope/plan to). The merchant and pirate ship now carry a       trackable purse of gold, but only the merchant "spends" his at dock/port       trades. I need to come up with a way for the pirates to add to their       treasure from sinking ships and such.              Back to a 60x20 map to more closely mimic a 4:3 aspect ratio. This also       allowed for a little (3 line) message history that scrolls. That was       something I've wanted for a bit now and this works well. Repeated messages       are indicated with a [xN] tag.              Created a map that approximates the original/classic Intellivision game       map. There's now some map editing keys available to the sysop (when a       game is not in progress):        ',' - water        '/' - land        'N' - land with water to the north        'S' - ... south        'E' - ... east        'W' - ... west        ^D to dump the map to map.json file        ^O to reload the map.json file from disk              Elminated the (P)ause option as the (Q)uit command works for this purpose.              Home, End, PgUp, and PgDn keys now work to move the cursor.              Added diagonal movement using numpad keys: 7, 9, 1, and 3.       0 also initiates a build (same as insert and enter).       '.' acts same as delete (demolish an item).              Right now the rules are pretty challenging (you have to pay attention       to food in particular). I plan to make the rules stored in json files       and let the user pick which set of rules and allow sysops to make and       share their own. Tying the rules (and maybe the maps) to the high scores       is important.       --- SBBSecho 3.35-Linux        * Origin: Vertrauen - [vert/cvs/bbs].synchro.net (1:103/705)       SEEN-BY: 103/705 105/81 106/201 124/5016 128/187 129/14 153/757 7715       SEEN-BY: 154/10 30 110 203/0 218/700 221/0 226/30 227/114 229/110       SEEN-BY: 229/134 206 317 400 426 428 470 700 705 240/1120 5832 263/1       SEEN-BY: 266/512 280/464 5003 5006 291/111 292/8125 301/1 320/219       SEEN-BY: 322/757 341/66 234 342/200 396/45 423/120 460/58 633/267       SEEN-BY: 633/280 384 414 418 420 422 2744 712/848 770/1 902/26 5020/400       SEEN-BY: 5075/35       PATH: 103/705 280/464 633/280 229/426           |
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