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   SYNC_PROGRAMMING      Synchronet/Baja/XSDK Programming      49,116 messages   

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   Message 48,818 of 49,116   
   Rob Swindell (on Debian Linux) to Git commit to main/sbbs/master   
   xtrn/utopia/utopia.js   
   24 Jan 26 22:12:07   
   
   TZUTC: -0800   
   MSGID: 54252.syncprog@1:103/705 2ddbbe23   
   PID: Synchronet 3.21b-Linux master/5c73d262c Jan 21 2026 GCC 12.2.0   
   TID: SBBSecho 3.35-Linux master/5c73d262c Jan 21 2026 GCC 12.2.0   
   BBSID: VERT   
   CHRS: ASCII 1   
   FORMAT: flowed   
   https://gitlab.synchro.net/main/sbbs/-/commit/32d243e9f8ba8778cef98958   
   Modified Files:   
   	xtrn/utopia/utopia.js   
   Log Message:   
   Encapsulate the rules, not the game functions   
      
   I anticipate I'll want to support tracking/iterating and providing multiple   
   sets of rules that the user can choose from and sysops might want to provide   
   their own. And high score lists should be specific to the set rules used to   
   play the game. So the *rules* should have been encapsulated (and were not).   
      
   However, the game functions were encapsulated via the Utopia object and   
   we'll never have multiple instances of this Utopia object, so just get rid   
   of that (and over 600 required uses of 'this.that' syntax).   
      
   Whew! That's more like it. Yes, the script-global namespace is all polluted   
   with variables and objects now, but this is better suited to my taste.   
   --- SBBSecho 3.35-Linux   
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