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|    SYNC_PROGRAMMING    |    Synchronet/Baja/XSDK Programming    |    49,116 messages    |
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|    Message 48,818 of 49,116    |
|    Rob Swindell (on Debian Linux) to Git commit to main/sbbs/master    |
|    xtrn/utopia/utopia.js    |
|    24 Jan 26 22:12:07    |
      TZUTC: -0800       MSGID: 54252.syncprog@1:103/705 2ddbbe23       PID: Synchronet 3.21b-Linux master/5c73d262c Jan 21 2026 GCC 12.2.0       TID: SBBSecho 3.35-Linux master/5c73d262c Jan 21 2026 GCC 12.2.0       BBSID: VERT       CHRS: ASCII 1       FORMAT: flowed       https://gitlab.synchro.net/main/sbbs/-/commit/32d243e9f8ba8778cef98958       Modified Files:        xtrn/utopia/utopia.js       Log Message:       Encapsulate the rules, not the game functions              I anticipate I'll want to support tracking/iterating and providing multiple       sets of rules that the user can choose from and sysops might want to provide       their own. And high score lists should be specific to the set rules used to       play the game. So the *rules* should have been encapsulated (and were not).              However, the game functions were encapsulated via the Utopia object and       we'll never have multiple instances of this Utopia object, so just get rid       of that (and over 600 required uses of 'this.that' syntax).              Whew! That's more like it. Yes, the script-global namespace is all polluted       with variables and objects now, but this is better suited to my taste.       --- SBBSecho 3.35-Linux        * Origin: Vertrauen - [vert/cvs/bbs].synchro.net (1:103/705)       SEEN-BY: 10/0 1 102/401 103/705 105/81 106/201 124/5016 128/187 129/14       SEEN-BY: 153/7715 154/110 214/22 218/0 1 215 700 810 226/30 227/114       SEEN-BY: 229/110 134 206 317 400 426 428 470 700 705 266/512 280/464       SEEN-BY: 291/111 301/1 320/219 322/757 342/200 396/45 460/58 633/280       SEEN-BY: 712/848 902/26 5075/35       PATH: 103/705 218/700 229/426           |
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