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   SYNC_PROGRAMMING      Synchronet/Baja/XSDK Programming      49,116 messages   

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   Message 48,816 of 49,116   
   Rob Swindell (on Debian Linux) to Git commit to main/sbbs/master   
   xtrn/utopia/utopia.js   
   24 Jan 26 05:47:19   
   
   TZUTC: -0800   
   MSGID: 54250.syncprog@1:103/705 2ddad751   
   PID: Synchronet 3.21b-Linux master/5c73d262c Jan 21 2026 GCC 12.2.0   
   TID: SBBSecho 3.35-Linux master/5c73d262c Jan 21 2026 GCC 12.2.0   
   BBSID: VERT   
   CHRS: ASCII 1   
   FORMAT: flowed   
   https://gitlab.synchro.net/main/sbbs/-/commit/6a514d1a1c618cecc5c3460b   
   Modified Files:   
   	xtrn/utopia/utopia.js   
   Log Message:   
   This is a good checkpoint - it's now a fun playable game that's not too easy   
      
   Still messing with the economics and such (I think I'd like to have trawlers   
   chase fish, but then tracking age/damage gets tricky).   
      
   I still want to add mouse, sound, maybe graphics.   
      
   And probably some more items like a more robust food item to buy/build, maybe   
   a fort, hospital, etc.   
      
   No docs or anything so if you're not familiar with the original Utopia or this   
   genre of game, it might be really confusing and hard. So only the really   
   really curious and experimental should try this right now. Oh, and spews a lot   
   of (info-level) debug output to the terminal server log.   
   --- SBBSecho 3.35-Linux   
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