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|    SYNC_PROGRAMMING    |    Synchronet/Baja/XSDK Programming    |    49,116 messages    |
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|    Message 48,796 of 49,116    |
|    Rob Swindell (on Windows 11) to Git commit to main/sbbs/master    |
|    xtrn/utopia/utopia.js    |
|    20 Jan 26 22:57:09    |
      TZUTC: -0800       MSGID: 54230.syncprog@1:103/705 2dd6829b       PID: Synchronet 3.21b-Linux master/177a369d2 Jan 04 2026 GCC 12.2.0       TID: SBBSecho 3.35-Linux master/cf2a48e0f Jan 20 2026 GCC 12.2.0       BBSID: VERT       CHRS: ASCII 1       FORMAT: flowed       https://gitlab.synchro.net/main/sbbs/-/commit/996c10d895fd35996a8874d8       Added Files:        xtrn/utopia/utopia.js       Log Message:       AI (Gemini) attempt at a clone of the Intellivision game "Utopia" for SBBS              This version of the script (the AI called v10.1.16) was the result of several       prompts/iterations and at a point where the bot really couldn't add any more       features or functions (even though it kept suggesting great ones) without       removing basic functionality or (re)introducing bugs. It got really frustrating       after this point, basically going in circles with a very apologetic but       confident programming robot. Still... impressive for a *free* AI chat bot.       https://gemini.google.com/share/71b6228f0bf7              I did js-beautify the code and removed the comment block at the top, but       otherwise, it's exactly as Gemini made it. It's a playable game but has some       issues I'll be addressing:       - the cosmetics (e.g. graphic character choices) are pretty basic/ugly       - it's very hard-coded for an 80x24 terminal (not a huge issue)       - it only spawns a single fish       - it saves the user-game data in the current directory instead of the "correct"        path/filename (data/user/####.*)       - the saved-game data (json) isn't versioned, so it really has to match the        game version you run or weird behavior or errors will happen when you load a        saved game from a different version       - the game economics aren't really fleshed out       - some of the (important?) elements of the original (e.g. hospitals) aren't        included (https://history.blueskyrangers.com/instructions/utopia.html), but        being single player instead of multi-player I do expect there to be some        differences (e.g. PT boats being sinkable by pirates and being able to sink        pirates, I think is a good one)              There were a lot of good ideas that the AI suggested and even implemented       before and after this version of the script and I'll try to merge those in       while also addressing my own concerns/issues with the game.       --- SBBSecho 3.35-Linux        * Origin: Vertrauen - [vert/cvs/bbs].synchro.net (1:103/705)       SEEN-BY: 10/0 1 102/401 103/705 105/81 106/201 124/5016 128/187 129/14       SEEN-BY: 153/7715 154/110 214/22 218/0 1 215 700 810 226/30 227/114       SEEN-BY: 229/110 134 206 317 400 426 428 470 700 705 266/512 280/464       SEEN-BY: 291/111 301/1 320/219 322/757 342/200 396/45 460/58 633/280       SEEN-BY: 712/848 902/26 5075/35       PATH: 103/705 218/700 229/426           |
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