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   SYNC_PROGRAMMING      Synchronet/Baja/XSDK Programming      49,116 messages   

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   Message 48,796 of 49,116   
   Rob Swindell (on Windows 11) to Git commit to main/sbbs/master   
   xtrn/utopia/utopia.js   
   20 Jan 26 22:57:09   
   
   TZUTC: -0800   
   MSGID: 54230.syncprog@1:103/705 2dd6829b   
   PID: Synchronet 3.21b-Linux master/177a369d2 Jan 04 2026 GCC 12.2.0   
   TID: SBBSecho 3.35-Linux master/cf2a48e0f Jan 20 2026 GCC 12.2.0   
   BBSID: VERT   
   CHRS: ASCII 1   
   FORMAT: flowed   
   https://gitlab.synchro.net/main/sbbs/-/commit/996c10d895fd35996a8874d8   
   Added Files:   
   	xtrn/utopia/utopia.js   
   Log Message:   
   AI (Gemini) attempt at a clone of the Intellivision game "Utopia" for SBBS   
      
   This version of the script (the AI called v10.1.16) was the result of several   
   prompts/iterations and at a point where the bot really couldn't add any more   
   features or functions (even though it kept suggesting great ones) without   
   removing basic functionality or (re)introducing bugs. It got really frustrating   
   after this point, basically going in circles with a very apologetic but   
   confident programming robot. Still... impressive for a *free* AI chat bot.   
   https://gemini.google.com/share/71b6228f0bf7   
      
   I did js-beautify the code and removed the comment block at the top, but   
   otherwise, it's exactly as Gemini made it. It's a playable game but has some   
   issues I'll be addressing:   
   - the cosmetics (e.g. graphic character choices) are pretty basic/ugly   
   - it's very hard-coded for an 80x24 terminal (not a huge issue)   
   - it only spawns a single fish   
   - it saves the user-game data in the current directory instead of the "correct"   
     path/filename (data/user/####.*)   
   - the saved-game data (json) isn't versioned, so it really has to match the   
     game version you run or weird behavior or errors will happen when you load a   
     saved game from a different version   
   - the game economics aren't really fleshed out   
   - some of the (important?) elements of the original (e.g. hospitals) aren't   
     included (https://history.blueskyrangers.com/instructions/utopia.html), but   
     being single player instead of multi-player I do expect there to be some   
     differences (e.g. PT boats being sinkable by pirates and being able to sink   
     pirates, I think is a good one)   
      
   There were a lot of good ideas that the AI suggested and even implemented   
   before and after this version of the script and I'll try to merge those in   
   while also addressing my own concerns/issues with the game.   
   --- SBBSecho 3.35-Linux   
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