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   SYNC_PROGRAMMING      Synchronet/Baja/XSDK Programming      49,116 messages   

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   Message 48,000 of 49,116   
   Deucе to Git commit to main/sbbs/master   
   src/doors/clans-src/src/empire.c fight.c   
   02 Nov 25 01:10:34   
   
   TZUTC: -0700   
   MSGID: 53414.syncprog@1:103/705 2d6d18a0   
   PID: Synchronet 3.21a-Linux master/88b423313 Sep 29 2025 GCC 12.2.0   
   TID: SBBSecho 3.30-Linux master/3b5271993 Oct 31 2025 GCC 12.2.0   
   BBSID: VERT   
   CHRS: UTF-8 4   
   FORMAT: flowed   
   https://gitlab.synchro.net/main/sbbs/-/commit/ba51b62f04fc25d2cd87fa41   
   Modified Files:   
   	src/doors/clans-src/src/empire.c fight.c game.c ibbs.c items.c mail.c menus.c   
   pawn.c scores.c spells.c user.c village.c voting.c   
   Log Message:   
   "Fix" language file handling   
      
   The strings file has sprintf() format specifiers for the 16-bit MS-DOS   
   version. Since every parameter is implicitly converted to an int, this   
   isn't an issue for chars, shorts, int16_t, or uint16_t (the old int   
   and unsigned). However, some of the format specifiers want longs,   
   and those values are no longer a long type (they're int32_t). This   
   caused various numbers to be displayed incorrectly even though the   
   game used them correctly.   
      
   So, I went through and added casts to the type specified in the   
   strings file to every snprintf() that uses numbers (or chars).   
   This meant looking up the macro in mstrings.h, then looking at the   
   referenced line in string.txt... a lot.   
      
   Anyway, looks good now.   
   --- SBBSecho 3.30-Linux   
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