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   SYNC_PROGRAMMING      Synchronet/Baja/XSDK Programming      49,116 messages   

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   Message 47,233 of 49,116   
   Darkside920 to All   
   Synchronet Door ANSI output   
   20 Sep 25 21:54:06   
   
   TZUTC: -0700   
   MSGID: 52632.syncprog@1:103/705 2d358886   
   PID: Synchronet 3.21a-Win32 master/8e76a1de9 Sep 12 2025 MSC 1942   
   TID: SBBSecho 3.29-Linux master/4a80117da Sep 19 2025 GCC 12.2.0   
   BBSID: VERT   
   CHRS: ASCII 1   
   FORMAT: flowed   
   NOTE: SlyEdit 1.89e (2025-02-09) (ICE style)   
   Hey all! I'm trying to write a door game in C++ and use it on my Sync install.   
   Not for profit or anything, but to develop my coding skills (which are   
   currently awful).   
      
   The project I'm working on is a blackjack game (not original, I know - please   
   don't judge too harshly). This has already taught me a lot about C++, and I'm   
   sure I'll learn a lot more as I go.   
      
   Having overcome several hurdles, I'm at a loss with displaying the card suits   
   using ANSI character codes. The ANSI color codes are working, but the suits   
   show up as 3 accented letters, rather than the suit "icons."   
      
   When I run the app locally (on the same machine Sync is running on), the suits   
   show correctly.   
      
   I'm wondering if I need to change a setting in SCFG or even change how I'm   
   creating the suit icons.   
      
   Any ideas?   
      
   Thanks!   
   --- SBBSecho 3.29-Linux   
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