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   SYNC_PROGRAMMING      Synchronet/Baja/XSDK Programming      49,116 messages   

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   Message 46,135 of 49,116   
   Nightfox to Digital Man   
   console.inactivity_warning in JS   
   25 Jan 25 14:18:50   
   
   TZUTC: -0800   
   MSGID: 51479.syncprog@1:103/705 2bfb6780   
   REPLY: 46772.syncprog@1:103/705 287b0e23   
   PID: Synchronet 3.20b-Linux master/bd91f791e Jan 02 2025 GCC 11.4.0   
   TID: SBBSecho 3.23-Linux master/1fb16776d Jan 22 2025 GCC 12.2.0   
   COLS: 80   
   BBSID: DIGDIST   
   CHRS: CP437 2   
   NOTE: SlyEdit 1.89c (2024-10-19) (ICE style)   
     Re: ctrl/sbbs.ini src/sbbs3/answer.cpp getkey.cpp inkey.cpp js_console.cpp   
     By: Rob Swindell (in GitKraken) to Git commit to main/sbbs/master on Fri Mar   
   17 2023 07:26 pm   
      
    RS> - Removed JS console.inactivity_warning   
      
   I'm curious why this was removed?  I may actually have a use for it in   
   DDMsgReader.   
      
    RS> MaxSessionInactivity (default: none/unlimited) - Each configured   
    RS> external program/door in SCFG can have its own maximum inactivity setting   
    RS> (or else the session max inactivity is applied)   
      
   Was console.inactivity_warning removed  because of this change?  DDMsgreader   
   could be set up as a loadable module, where there is no setting for a maximum   
   inactivity.  In that case, it seems to be using the inactivity setting which I   
   believe is configured in SCFG > System > Advanced Options > Maximum User   
   Inactivity?   
      
   I had some custom input logic I wrote for DDMsgReader years ago, before   
   KEY_PAGEUP and KEY_PAGEDN were added to key_defs.js.  Since those are there   
   now, I am considering using console.getkey() instead of my own input function.   
   One thing I'm running into is that after the 'Are you really there?' text is   
   displayed and I press a key, the display of things gets a bit wonky in   
   DDMsgreader, like the cursor has moved which has pushed things around a bit.    
   I'm thinking if I had a way to detect that the 'Are you there?' warning was   
   displayed, maybe I could refresh the screen to make it look proper again.   
      
   For instance, I made a few screenshots:   
   Reading a message, before the 'are you there' text (looks good):   
   http://www.digitaldistortionbbs.com:81/synchronet_stuff/reading1.png   
   'Are you really there?' - Still looks okay:   
   http://www.digitaldistortionbbs.com:81/synchronet_stuff/reading2.png   
   Then when I press a key, things get a bit wonky - It looks like everything   
   gets pushed up a few lines:   
   http://www.digitaldistortionbbs.com:81/synchronet_stuff/reading3.png   
      
   Nightfox   
      
   ---   
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