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|    Message 43,104 of 43,341    |
|    Digital Man to Diamond Dave    |
|    Setting up door game server    |
|    16 Jan 26 18:04:42    |
      TZUTC: -0800       MSGID: 55690.sync@1:103/705 2dd0fdc4       REPLY: 55688.sync@1:103/705 2dd0e816       PID: Synchronet 3.21b-Win32 master/fc6e46ab9 Jan 16 2026 MSC 1944       TID: SBBSecho 3.34-Linux master/c12e79a08 Jan 16 2026 GCC 12.2.0       COLS: 80       BBSID: VERT       CHRS: CP437 2       FORMAT: flowed       NOTE: FSEditor.js v1.105        Re: Setting up door game server        By: Diamond Dave to All on Fri Jan 16 2026 06:38 pm               > I'm in the process of setting up a dedicated door game server with        > Synchronet, using the directions on the Wiki page (which are actually quite        > helpful!)        >        > I set up the modopts.ini file as directed so it is supposed to go directly        > to the door menu. But before it does that, it displays the "splash" screen        > and also shows the bulletins. How can I stop those from appearing and just        > have the user go straight to the door menu?              Yes, that's what the [logon] rlogin_xtrn_logon modopts setting controls.       https://wiki.synchro.net/module:logon       --         digital man (rob)              Rush quote #14:       Living in a fish eye lens, caught in the camera eye, I have no heart to lie       Norco, CA WX: 74.8øF, 13.0% humidity, 6 mph N wind, 0.00 inches rain/24hrs       --- SBBSecho 3.34-Linux        * Origin: Vertrauen - [vert/cvs/bbs].synchro.net (1:103/705)       SEEN-BY: 10/0 1 102/401 103/1 17 705 105/81 106/201 124/5016 128/187       SEEN-BY: 129/14 153/7715 154/110 218/0 1 215 601 700 840 860 880 226/30       SEEN-BY: 227/114 229/110 112 134 206 317 400 426 428 470 700 705 266/512       SEEN-BY: 280/464 291/111 301/1 320/219 322/757 342/200 396/45 460/58       SEEN-BY: 633/280 712/848 902/26 5075/35       PATH: 103/705 218/700 229/426           |
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