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   SYNCHRONET      Rob Swindell fetishistic worship forum      43,341 messages   

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   Message 43,104 of 43,341   
   Digital Man to Diamond Dave   
   Setting up door game server   
   16 Jan 26 18:04:42   
   
   TZUTC: -0800   
   MSGID: 55690.sync@1:103/705 2dd0fdc4   
   REPLY: 55688.sync@1:103/705 2dd0e816   
   PID: Synchronet 3.21b-Win32 master/fc6e46ab9 Jan 16 2026 MSC 1944   
   TID: SBBSecho 3.34-Linux master/c12e79a08 Jan 16 2026 GCC 12.2.0   
   COLS: 80   
   BBSID: VERT   
   CHRS: CP437 2   
   FORMAT: flowed   
   NOTE: FSEditor.js v1.105   
     Re: Setting up door game server   
     By: Diamond Dave to All on Fri Jan 16 2026 06:38 pm   
      
    > I'm in the process of setting up a dedicated door game server with   
    > Synchronet, using the directions on the Wiki page (which are actually quite   
    > helpful!)   
    >   
    > I set up the modopts.ini file as directed so it is supposed to go directly   
    > to the door menu. But before it does that, it displays the "splash" screen   
    > and also shows the bulletins. How can I stop those from appearing and just   
    > have the user go straight to the door menu?   
      
   Yes, that's what the [logon] rlogin_xtrn_logon modopts setting controls.   
   https://wiki.synchro.net/module:logon   
   --    
                                               digital man (rob)   
      
   Rush quote #14:   
   Living in a fish eye lens, caught in the camera eye, I have no heart to lie   
   Norco, CA WX: 74.8øF, 13.0% humidity, 6 mph N wind, 0.00 inches rain/24hrs   
   --- SBBSecho 3.34-Linux   
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