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|    SYNCHRONET    |    Rob Swindell fetishistic worship forum    |    43,341 messages    |
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|    Message 42,885 of 43,341    |
|    Martin Kazmaier to Digital Man    |
|    Totally Confused...    |
|    19 Dec 25 21:13:00    |
      PID: EleBBS/W32 v20130208.d       MSGID: 1:340/1101 01445a49       REPLY: 55439.sync@1:103/705 2dac1ca0       NOTE: IceEdit 2.35 K96741       TID: FastEcho 1.46.1 43288              * In a message originally to Martin Kazmaier, Digital Man said:               > Re: Totally Confused... By: Martin Kazmaier to Digital Man on Fri Dec        > 19 2025 05:37 pm                      > > * In a message originally to Martin Kazmaier, Digital Man said:               > > > Re: Totally Confused... By: Martin Kazmaier to All on Fri Dec 19        > 2025        > > > 08:00 am               > > > > I simply want to start doors from rlogin connections. They're        > all        > > > > .js.               > > > .js written for Synchronet specifically?               > > > > I can't figure out any of this.               > > > Did you read https://wiki.synchro.net/howto:game_server ?                      > > Yes.               > > > > The whole logon sequence appears even though I disabled most of        > it.               > > > Where?               > > In the ctrl file.               > What file is that?       modopts.ini        > > > > The games don't start, I get an error that it's not found due to        > the        > > > > way I've got the path and door game name separate.               > > > What's the error message?               > > I got around that.               > Still, I think we'd like to know what the error message was.       I had jsexec followed by the .js script loading after the path. Simple user       error.        > > > > Do I need to start them with jsexec?               > > > No.               > > > > I've got tons of questions and couldn't find any answers on the        > wiki        > > > > searching for my questions... I've got        > > > 3.20d I        > > > > think.               > > > > Sorry, I'm in over my head... I really thought this would be        > self        > > > > explanatory and a piece of cake. I just want to have my users be        > able        > > > to        > > > > access .js arcade games locally. I just need one working example        > for        > > > > startrek, gooble gooble, chicken delivery or Lemons.               > > > If you want an rlogin client to go *directly* to a specific door        > game,        > > > then the rlogin *client* needs to specify the internal code of that        > door        > > > (xtrn) in the Rlogin terminal string, as documented in the above        > wiki        > > > page.                      > > Yes, the door is starting after the bulletins and other things appear,        > right        > > before the menu would. I'm using xtrn=GOOBLE as an example.               > Then it sounds like you just need to set [logon] rlogin_xtrn_logon = false        > in your modopts. -- digital man (rob)              I added that and it still does the same thing. I gave up and am using an       external server. This was quite unpleasant. I followed the instructions       to the letter and it didn't work as stated.              --       Shurato, Sysop Shurato's Heavenly Sphere (ssh, telnet, pop3, ftp,nntp,       ,wss) (Ports 22,23,110,21,119,999)                     ---        * Origin: Shurato's Heavenly Sphere telnet://shsbbs.net (1:340/1101)       SEEN-BY: 105/81 106/201 128/10 187 129/14 153/7715 154/110 218/700       SEEN-BY: 226/30 227/114 229/110 112 134 206 317 400 426 428 470 700       SEEN-BY: 229/705 266/512 291/111 300/6 320/219 322/757 340/0 101 200       SEEN-BY: 340/400 800 1100 1101 342/200 396/45 60 460/58 633/280 712/848       SEEN-BY: 902/26 5075/35       PATH: 340/1101 400 128/187 229/426           |
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