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   SYNCHRONET      Rob Swindell fetishistic worship forum      43,341 messages   

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   Message 42,885 of 43,341   
   Martin Kazmaier to Digital Man   
   Totally Confused...   
   19 Dec 25 21:13:00   
   
   PID: EleBBS/W32 v20130208.d   
   MSGID: 1:340/1101 01445a49   
   REPLY: 55439.sync@1:103/705 2dac1ca0   
   NOTE: IceEdit 2.35 K96741   
   TID: FastEcho 1.46.1 43288   
      
   * In a message originally to Martin Kazmaier, Digital Man said:   
      
    > Re: Totally Confused... By: Martin Kazmaier to Digital Man on Fri Dec   
    > 19 2025 05:37 pm   
      
      
    >  > * In a message originally to Martin Kazmaier, Digital Man said:   
      
    >  >  > Re: Totally Confused... By: Martin Kazmaier to All on Fri Dec 19   
    > 2025   
    >  >  > 08:00 am   
      
    >  >  >  > I simply want to start doors from rlogin connections.  They're   
    > all   
    >  >  >  > .js.   
      
    >  >  > .js written for Synchronet specifically?   
      
    >  >  >  > I can't figure out any of this.   
      
    >  >  > Did you read https://wiki.synchro.net/howto:game_server ?   
      
      
    >  > Yes.   
      
    >  >  >  > The whole logon sequence appears even though I disabled most of   
    > it.   
      
    >  >  > Where?   
      
    >  > In the ctrl file.   
      
    > What file is that?   
   modopts.ini   
    >  >  >  > The games don't start, I get an error that it's not found due to   
    > the   
    >  >  >  > way I've got the path and door game name separate.   
      
    >  >  > What's the error message?   
      
    >  > I got around that.   
      
    > Still, I think we'd like to know what the error message was.   
   I had jsexec followed by the .js script loading after the path.  Simple user   
   error.   
    >  >  >  > Do I need to start them with jsexec?   
      
    >  >  > No.   
      
    >  >  >  > I've got tons of questions and couldn't find any answers on the   
    > wiki   
    >  >  >  > searching for my questions...  I've got   
    >  >  > 3.20d I   
    >  >  >  > think.   
      
    >  >  >  > Sorry, I'm in over my head...  I really thought this would be   
    > self   
    >  >  >  > explanatory and a piece of cake.  I just want to have my users be   
    > able   
    >  >  > to   
    >  >  >  > access .js arcade games locally.  I just need one working example   
    > for   
    >  >  >  > startrek, gooble gooble, chicken delivery or Lemons.   
      
    >  >  > If you want an rlogin client to go *directly* to a specific door   
    > game,   
    >  >  > then the rlogin *client* needs to specify the internal code of that   
    > door   
    >  >  > (xtrn) in the Rlogin terminal string, as documented in the above   
    > wiki   
    >  >  > page.   
      
      
    >  > Yes, the door is starting after the bulletins and other things appear,   
    > right   
    >  > before the menu would.  I'm using xtrn=GOOBLE as an example.   
      
    > Then it sounds like you just need to set [logon] rlogin_xtrn_logon = false   
    > in your modopts. -- digital man (rob)   
      
   I added that and it still does the same thing. I gave up and am using an   
   external server.  This was quite unpleasant.  I followed the instructions   
   to the letter and it didn't work as stated.   
      
   --   
   Shurato, Sysop Shurato's Heavenly Sphere (ssh, telnet, pop3, ftp,nntp,   
   ,wss) (Ports 22,23,110,21,119,999)   
      
      
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