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|    SYNCHRONET    |    Rob Swindell fetishistic worship forum    |    43,341 messages    |
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|    Message 42,874 of 43,341    |
|    Digital Man to Martin Kazmaier    |
|    Totally Confused...    |
|    19 Dec 25 18:46:41    |
      TZUTC: -0800       MSGID: 55439.sync@1:103/705 2dac1ca0       REPLY: 1:340/1101 010aef4d       PID: Synchronet 3.21a-Win32 master/6b4a1dc45 Dec 19 2025 MSC 1944       TID: SBBSecho 3.33-Linux master/114c3dfde Dec 19 2025 GCC 12.2.0       COLS: 80       BBSID: VERT       CHRS: CP437 2       FORMAT: flowed       NOTE: FSEditor.js v1.105        Re: Totally Confused...        By: Martin Kazmaier to Digital Man on Fri Dec 19 2025 05:37 pm               >        > * In a message originally to Martin Kazmaier, Digital Man said:        >        > > Re: Totally Confused... By: Martin Kazmaier to All on Fri Dec 19 2025        > > 08:00 am        >        > > > I simply want to start doors from rlogin connections. They're all        > > > .js.        >        > > .js written for Synchronet specifically?        >        > > > I can't figure out any of this.        >        > > Did you read https://wiki.synchro.net/howto:game_server ?        >        >        > Yes.        >        > > > The whole logon sequence appears even though I disabled most of it.        >        > > Where?        >        > In the ctrl file.              What file is that?               > > > The games don't start, I get an error that it's not found due to the        > > > way I've got the path and door game name separate.        >        > > What's the error message?        >        > I got around that.              Still, I think we'd like to know what the error message was.               > > > Do I need to start them with jsexec?        >        > > No.        >        > > > I've got tons of questions and couldn't find any answers on the wiki        > > > searching for my questions... I've got        > > 3.20d I        > > > think.        >        > > > Sorry, I'm in over my head... I really thought this would be self        > > > explanatory and a piece of cake. I just want to have my users be able        > > to        > > > access .js arcade games locally. I just need one working example for        > > > startrek, gooble gooble, chicken delivery or Lemons.        >        > > If you want an rlogin client to go *directly* to a specific door game,        > > then the rlogin *client* needs to specify the internal code of that door        > > (xtrn) in the Rlogin terminal string, as documented in the above wiki        > > page.        >        >        > Yes, the door is starting after the bulletins and other things appear, right        > before the menu would. I'm using xtrn=GOOBLE as an example.              Then it sounds like you just need to set [logon] rlogin_xtrn_logon = false in       your modopts.       --         digital man (rob)              Synchronet "Real Fact" #122:       Synchronet v2.30a (DOS & OS/2) was released on 5-30-97, 20 months after v2.20b       Norco, CA WX: 61.9øF, 72.0% humidity, 0 mph N wind, 0.00 inches rain/24hrs       --- SBBSecho 3.33-Linux        * Origin: Vertrauen - [vert/cvs/bbs].synchro.net (1:103/705)       SEEN-BY: 10/0 1 102/401 103/1 17 705 105/81 106/201 124/5016 128/187       SEEN-BY: 129/14 153/7715 154/110 218/0 1 215 601 700 840 860 880 226/30       SEEN-BY: 227/114 229/110 112 134 206 317 400 426 428 470 700 705 266/512       SEEN-BY: 280/464 291/111 301/1 320/219 322/757 342/200 396/45 460/58       SEEN-BY: 633/280 712/848 902/26 5075/35       PATH: 103/705 218/700 229/426           |
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