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   SYNCHRONET      Rob Swindell fetishistic worship forum      43,341 messages   

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   Message 42,874 of 43,341   
   Digital Man to Martin Kazmaier   
   Totally Confused...   
   19 Dec 25 18:46:41   
   
   TZUTC: -0800   
   MSGID: 55439.sync@1:103/705 2dac1ca0   
   REPLY: 1:340/1101 010aef4d   
   PID: Synchronet 3.21a-Win32 master/6b4a1dc45 Dec 19 2025 MSC 1944   
   TID: SBBSecho 3.33-Linux master/114c3dfde Dec 19 2025 GCC 12.2.0   
   COLS: 80   
   BBSID: VERT   
   CHRS: CP437 2   
   FORMAT: flowed   
   NOTE: FSEditor.js v1.105   
     Re: Totally Confused...   
     By: Martin Kazmaier to Digital Man on Fri Dec 19 2025 05:37 pm   
      
    >   
    > * In a message originally to Martin Kazmaier, Digital Man said:   
    >   
    >  > Re: Totally Confused... By: Martin Kazmaier to All on Fri Dec 19 2025   
    >  > 08:00 am   
    >   
    >  >  > I simply want to start doors from rlogin connections.  They're all   
    >  >  > .js.   
    >   
    >  > .js written for Synchronet specifically?   
    >   
    >  >  > I can't figure out any of this.   
    >   
    >  > Did you read https://wiki.synchro.net/howto:game_server ?   
    >   
    >   
    > Yes.   
    >   
    >  >  > The whole logon sequence appears even though I disabled most of it.   
    >   
    >  > Where?   
    >   
    > In the ctrl file.   
      
   What file is that?   
      
    >  >  > The games don't start, I get an error that it's not found due to the   
    >  >  > way I've got the path and door game name separate.   
    >   
    >  > What's the error message?   
    >   
    > I got around that.   
      
   Still, I think we'd like to know what the error message was.   
      
    >  >  > Do I need to start them with jsexec?   
    >   
    >  > No.   
    >   
    >  >  > I've got tons of questions and couldn't find any answers on the wiki   
    >  >  > searching for my questions...  I've got   
    >  > 3.20d I   
    >  >  > think.   
    >   
    >  >  > Sorry, I'm in over my head...  I really thought this would be self   
    >  >  > explanatory and a piece of cake.  I just want to have my users be able   
    >  > to   
    >  >  > access .js arcade games locally.  I just need one working example for   
    >  >  > startrek, gooble gooble, chicken delivery or Lemons.   
    >   
    >  > If you want an rlogin client to go *directly* to a specific door game,   
    >  > then the rlogin *client* needs to specify the internal code of that door   
    >  > (xtrn) in the Rlogin terminal string, as documented in the above wiki   
    >  > page.   
    >   
    >   
    > Yes, the door is starting after the bulletins and other things appear, right   
    > before the menu would.  I'm using xtrn=GOOBLE as an example.   
      
   Then it sounds like you just need to set [logon] rlogin_xtrn_logon = false in   
   your modopts.   
   --    
                                               digital man (rob)   
      
   Synchronet "Real Fact" #122:   
   Synchronet v2.30a (DOS & OS/2) was released on 5-30-97, 20 months after v2.20b   
   Norco, CA WX: 61.9øF, 72.0% humidity, 0 mph N wind, 0.00 inches rain/24hrs   
   --- SBBSecho 3.33-Linux   
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