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   SYNCHRONET      Rob Swindell fetishistic worship forum      43,341 messages   

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   Message 42,867 of 43,341   
   Martin Kazmaier to Digital Man   
   Totally Confused...   
   19 Dec 25 17:37:00   
   
   PID: EleBBS/W32 v20130208.d   
   MSGID: 1:340/1101 010aef4d   
   REPLY: 55418.sync@1:103/705 2dabcea5   
   NOTE: IceEdit 2.35 K96741   
   TID: FastEcho 1.46.1 43288   
      
   * In a message originally to Martin Kazmaier, Digital Man said:   
      
    > Re: Totally Confused... By: Martin Kazmaier to All on Fri Dec 19 2025   
    > 08:00 am   
      
    >  > I simply want to start doors from rlogin connections.  They're all .js.   
      
    > .js written for Synchronet specifically?   
      
    >  > I can't figure out any of this.   
      
    > Did you read https://wiki.synchro.net/howto:game_server ?   
      
      
   Yes.   
      
    >  > The whole logon sequence appears even though I disabled most of it.   
      
    > Where?   
      
   In the ctrl file.   
      
    >  > The games don't start, I get an error that it's not found due to the   
    >  > way I've got the path and door game name separate.   
      
    > What's the error message?   
      
   I got around that.   
      
    >  > Do I need to start them with jsexec?   
      
    > No.   
      
    >  > I've got tons of questions and couldn't find any answers on the wiki   
    >  > searching for my questions...  I've got   
    > 3.20d I   
    >  > think.   
      
    >  > Sorry, I'm in over my head...  I really thought this would be self   
    >  > explanatory and a piece of cake.  I just want to have my users be able   
    > to   
    >  > access .js arcade games locally.  I just need one working example for   
    >  > startrek, gooble gooble, chicken delivery or Lemons.   
      
    > If you want an rlogin client to go *directly* to a specific door game,   
    > then the rlogin *client* needs to specify the internal code of that door   
    > (xtrn) in the Rlogin terminal string, as documented in the above wiki   
    > page.   
      
      
   Yes, the door is starting after the bulletins and other things appear, right   
   before the menu would.  I'm using xtrn=GOOBLE as an example.   
      
    > If you want all rlogin clients to go directly to your door game menu,   
    > that's also described on that wiki page.   
      
    >  > I should be able to figure it out from there. Plus how to disable   
    >  > all of the new user   
    > messages   
    >  > and prompting...   
      
    > Can you be more specific? Some new user messages/prompts can be disabled   
    > in   
    > SCFG->System-> New User Prompts, some are disabled through text string   
    > customization (e.g. via ctrl/text.ini file), others via JS modifications   
    > or modopts settings. -- digital man (rob)   
      
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