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|    SYNCHRONET    |    Rob Swindell fetishistic worship forum    |    43,341 messages    |
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|    Message 42,867 of 43,341    |
|    Martin Kazmaier to Digital Man    |
|    Totally Confused...    |
|    19 Dec 25 17:37:00    |
      PID: EleBBS/W32 v20130208.d       MSGID: 1:340/1101 010aef4d       REPLY: 55418.sync@1:103/705 2dabcea5       NOTE: IceEdit 2.35 K96741       TID: FastEcho 1.46.1 43288              * In a message originally to Martin Kazmaier, Digital Man said:               > Re: Totally Confused... By: Martin Kazmaier to All on Fri Dec 19 2025        > 08:00 am               > > I simply want to start doors from rlogin connections. They're all .js.               > .js written for Synchronet specifically?               > > I can't figure out any of this.               > Did you read https://wiki.synchro.net/howto:game_server ?                     Yes.               > > The whole logon sequence appears even though I disabled most of it.               > Where?              In the ctrl file.               > > The games don't start, I get an error that it's not found due to the        > > way I've got the path and door game name separate.               > What's the error message?              I got around that.               > > Do I need to start them with jsexec?               > No.               > > I've got tons of questions and couldn't find any answers on the wiki        > > searching for my questions... I've got        > 3.20d I        > > think.               > > Sorry, I'm in over my head... I really thought this would be self        > > explanatory and a piece of cake. I just want to have my users be able        > to        > > access .js arcade games locally. I just need one working example for        > > startrek, gooble gooble, chicken delivery or Lemons.               > If you want an rlogin client to go *directly* to a specific door game,        > then the rlogin *client* needs to specify the internal code of that door        > (xtrn) in the Rlogin terminal string, as documented in the above wiki        > page.                     Yes, the door is starting after the bulletins and other things appear, right       before the menu would. I'm using xtrn=GOOBLE as an example.               > If you want all rlogin clients to go directly to your door game menu,        > that's also described on that wiki page.               > > I should be able to figure it out from there. Plus how to disable        > > all of the new user        > messages        > > and prompting...               > Can you be more specific? Some new user messages/prompts can be disabled        > in        > SCFG->System-> New User Prompts, some are disabled through text string        > customization (e.g. via ctrl/text.ini file), others via JS modifications        > or modopts settings. -- digital man (rob)              --       Shurato, Sysop Shurato's Heavenly Sphere (ssh, telnet, pop3, ftp,nntp,       ,wss) (Ports 22,23,110,21,119,999)                     ---        * Origin: Shurato's Heavenly Sphere telnet://shsbbs.net (1:340/1101)       SEEN-BY: 105/81 106/201 128/10 187 129/14 153/7715 154/110 218/700       SEEN-BY: 226/30 227/114 229/110 112 134 206 317 400 426 428 470 700       SEEN-BY: 229/705 266/512 291/111 300/6 320/219 322/757 340/0 101 200       SEEN-BY: 340/400 800 1100 1101 342/200 396/45 60 460/58 633/280 712/848       SEEN-BY: 902/26 5075/35       PATH: 340/1101 400 128/187 229/426           |
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