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|    SYNCHRONET    |    Rob Swindell fetishistic worship forum    |    43,341 messages    |
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|    Message 41,290 of 43,341    |
|    Digital Man to xbit    |
|    internal code    |
|    24 Feb 25 16:46:46    |
      TZUTC: -0800       MSGID: 53735.sync@1:103/705 2c231add       REPLY: 53734.sync@1:103/705 2c22fbe3       PID: Synchronet 3.20c-Linux master/4f75c8149 Feb 22 2025 GCC 12.2.0       TID: SBBSecho 3.23-Linux master/4f75c8149 Feb 22 2025 GCC 12.2.0       COLS: 80       BBSID: VERT       CHRS: CP437 2       NOTE: FSEditor.js v1.105        Re: internal code        By: xbit to All on Mon Feb 24 2025 01:49 pm               > Is it ok to have the same internal code for a same door game that i have in        > two different areas? in short i have an Inter-LORD game in both my Inter-BBS        > door game area and I also did a copy to my medieval door game area. Running        > a check setup calls me out for this.              It'll only be an issue if you intend on *using* the internal code for       anything. External program sections don't have an "internal code prefix" like       Message Groups and File Libraries do, so we have to rely on the uniqueness of       the internal code for each program, alone. But not much is done *internally*       in Synchronet with that case, it's mainly used for launching an external from       a script/shell or having custom.              It's probably not a problem, but changing the internal code for one of them       (you have 16 chars to play with in v3.20!) shouldn't break anything either.       --         digital man (rob)              Synchronet/BBS Terminology Definition #7:       BinkD = Binkley Daemon       Norco, CA WX: 73.3øF, 41.0% humidity, 13 mph W wind, 0.00 inches rain/24hrs       --- SBBSecho 3.23-Linux        * Origin: Vertrauen - [vert/cvs/bbs].synchro.net (1:103/705)       SEEN-BY: 103/705 105/81 106/201 124/5016 128/187 153/757 7715 154/10       SEEN-BY: 154/30 110 203/0 218/700 221/0 226/30 227/114 229/110 114       SEEN-BY: 229/206 317 400 426 428 470 550 700 705 240/1120 5832 266/512       SEEN-BY: 280/464 5003 5006 291/111 292/8125 301/1 310/31 320/219 322/757       SEEN-BY: 341/66 234 342/200 396/45 423/120 460/58 256 1124 467/888       SEEN-BY: 633/280 712/848 770/1 902/26 5020/400 5054/30 5075/35       PATH: 103/705 280/464 460/58 229/426           |
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