Just a sample of the Echomail archive
Cooperative anarchy at its finest, still active today. Darkrealms is the Zone 1 Hub.
|    MBSE    |    The Linux/FreeBSD MBSE BBS Support Echo    |    2,445 messages    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
|    Message 1,907 of 2,445    |
|    Niels Haedecke to Sean Dennis    |
|    Re: MBSE, Linux + Dosbox    |
|    27 Nov 18 15:29:46    |
      Sean Dennis wrote to Niels Haedecke:       SD>        SD> It would be great if you could create a document for this and submit it to        SD> the       SD> MBSE team. It would be great to have this for those running on RPis (and        SD> this       SD> is a major stumbling block that you've overcome)...       SD>               I will do that. However keep in mind that this method only works for       single-player doors or a single-node configuration of a multiplayer game.              Since each call of the door starts its own QEMU instance and each instance is        isolated from the other, multiplayer via FOSSIL won't work since each player       would reside in their own QEMU instance with their own FOSSIL / COM port set       up that simply does not know anything about the other player in the other QEMU        system.              I'm still thinking about a way to work around this problem, but for now the       solution of mine does not support multiple users within he same       door.              You still can run doors concurrently and games like Pimpwars, Gold Hunt        and Super Plumber work very well.                                    Greetings, Niels Haedecke              --- MBSE BBS v1.0.7.8 (GNU/Linux-ARM)        * Origin: Wintermute BBS (2:240/8002 2:240/1895 75:49/1895) (2:240/8002)    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
(c) 1994, bbs@darkrealms.ca