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|    Message 252 of 935    |
|    Nicholas Boel to joseph larsen    |
|    Re: Certain doorgames and DOSEmu.    |
|    06 Feb 16 04:36:49    |
      Hello joseph,              On 06 Feb 16 01:26, joseph larsen wrote to Nicholas Boel:               jl> |01 ÜÜÛ²ßßÝßßß °ß °|CR²ß quoting |09Nicholas Boel |01on        jl> |0901/09/16 |01...               NB>> Is your BBS placing the proper dropfile in the correct location?        NB>> If you're putting them in a node directory, nodes 1 and two may        NB>> already have a door.sys in them. If nodes 3 and 4 don't have a        NB>> drop file available, and the BBS isn't putting one where it        NB>> should be.. that could be why your games aren't running properly.        NB>>               jl> Apparently the problem was with the DOOR.SYS dropfile. On my system,        jl> the DOOR.SYS dropfile(s) that are created are only designed to use the        jl> first and second nodes. I used a program (QkDoor) to extrapolate the        jl> DOOR.SYS dropfiles into DORINFO#.DEF dropfiles. And all is well. I        jl> only have a few doors left to figure out. Most notably, "Enigma Of        jl> Ashrella" and "Netrunner". The majority of the door games work fine        jl> with this set up.              Quoted the whole thing so you could see where to look. But if you notice at       the very top - your first quote- it shows (pipe)01 on both lines. That       probably turns the rest of your text to dark blue as well.              Regards,       Nick              --- GoldED+/LNX 1.1.5-b20160201        * Origin: thePharcyde_ telnet://bbs.pharcyde.org (Wisconsin) (1:154/10)    |
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