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|    ScienceDaily to All    |
|    Improving urban planning with virtual re    |
|    14 Jul 23 22:30:26    |
      MSGID: 1:317/3 64b220f9       PID: hpt/lnx 1.9.0-cur 2019-01-08       TID: hpt/lnx 1.9.0-cur 2019-01-08        Improving urban planning with virtual reality                Date:        July 14, 2023        Source:        Ruhr-University Bochum        Summary:        What should the city we live in look like? How do structural        changes affect the people who move around it? Cartographers use        virtual reality tools to explore these questions before a great        deal of money is spent on building measures. Using the Unity3 game        engine, they recreate scenarios in 3D where people can experience        potential changes through immersion.               They were able to prove that the physical reaction to this        experience is measurable.                      Facebook Twitter Pinterest LinkedIN Email              ==========================================================================       FULL STORY       ==========================================================================       What should the city we live in look like? How do structural changes       affect the people who move around it? Cartographers at Ruhr University       Bochum use virtual reality tools to explore these questions before a       great deal of money is spent on building measures. Using the Unity3       game engine, they recreate scenarios in 3D where people can experience       potential changes through immersion. They were able to prove that the       physical reaction to this experience is measurable.              Julian Keil and Marco Weissmann from Professor Frank Dickmann's team       published their findings in KN -- Journal of Cartography and Geographic       Information on 1 May 2023 and in Applied Sciences on 13 May 2023.              Lab kit for urban scenarios Construction measures that transform       urban settings change the environment of both the people who live there       permanently and those who visit them temporarily. It's not always possible       to foresee the effects in advance. In such cases, it helps to recreate the       setting in a 3D model which people can experience through immersion. To       this end, the cartographers working with Marco Weissmann use software that       was originally designed to programme computer game environments. "We've       developed a lab kit of sorts in which you can simulate an environment       virtually, complete with traffic," explains Weissmann. The researchers can       use it to directly visualise the effects of planned structural changes:       how does the traffic flow? Do cars and pedestrians get in each other's       way or not? Measuring the implicit effects of spaces Moreover, the space       that surrounds us affects our well-being. We do notice it sometimes,       but not always. "People who've lived on a noisy street for a long time,       for example, might think they don't even hear the noise anymore," says       Julian Keil. "But we know that, objectively speaking, residents in such       streets experience significantly higher stress levels than others." In       order to determine such implicit effects of urban planning measures before       a lot of money has been poured into them, the cartography team developed       a method to measure them in advance. For this purpose, they programmed an       urban environment in virtual reality and had test participants experience       the scenarios. At the same time, they measured the skin conductivity of       the test persons, which provides information about their stress level.              They showed that a higher traffic volume in a street clearly upset the       test persons, as measured by their skin conductivity. To corroborate their       findings, a study is planned to incorporate more physical measurements       that will provide information about the participants' stress levels       and various emotions, including heart rate, blood pressure and pupil       size. "Until now, residents and other stakeholders have been involved       in the planning stage of construction measures, but only in the form       of surveys, i.e. explicit statements," says Keil, whose background is       in psychology. "Our method enables spatial planners to assess implicit       effects of possible measures and to include them in the planning, too."       Climate-friendly experiments The experiments for both studies were       conducted in a climate-friendly way using electricity from a mobile       solar system on the roof of the institute building.               * RELATED_TOPICS        o Matter_&_Energy        # Civil_Engineering # Virtual_Environment # Engineering        o Earth_&_Climate        # Geography # Global_Warming # Air_Pollution        o Computers_&_Math        # Virtual_Reality # Video_Games # Computer_Modeling        * RELATED_TERMS        o Virtual_reality o Microeconomics o Seasonal_affective_disorder        o Urbanization o Massively_multiplayer_online_game        o Mountain_building o Internal_combustion_engine o        Full_motion_video              ==========================================================================               Print               Email               Share       ==========================================================================       ****** 1 ****** ***** 2 ***** **** 3 ****       *** 4 *** ** 5 ** Breaking this hour       ==========================================================================        * Sports_Safety:_Liquid_Cushioning_Technology *        First-Ever_'Dark_Stars' * Genes_for_Learning:_650_Million_Years_Old        * Stellar_Cradles_and_Graves_in_Faraway_Galaxy *        Overflowing_Cosmic_'Jug' * Ghost_Stars_in_Our_Galaxy *        Multiple_Ecosystems_in_Hot_Water * How_an_'AI-Tocracy'_Emerges        * Building_a_Better_Tree_With_CRISPR_Gene_Editing *        Unprecedented_Control_Of_Every_Finger_of_...                     Trending Topics this week       ==========================================================================       SPACE_&_TIME Galaxies Astrophysics NASA MATTER_&_ENERGY Technology       Quantum_Physics Spintronics COMPUTERS_&_MATH Information_Technology       Artificial_Intelligence Spintronics_Research                     ==========================================================================              Strange & Offbeat       ==========================================================================       SPACE_&_TIME       James_Webb_Telescope_Catches_Glimpse_of_Possible_First-Ever_'Dark_Stars'       Rare,_Double-Lobe_Nebula_Resembles_Overflowing_Cosmic_'Jug'       When_the_Stars_Align:_Astronomers_Find_Answers_to_Mysterious_Action_of_Ghost       Stars_in_Our_Galaxy MATTER_&_ENERGY       New_Superconductors_Can_Be_Built_Atom_by_Atom Search_for_Dark_Matter       Fungi_Blaze_a_Trail_to_Fireproof_Cladding COMPUTERS_&_MATH       Generative_AI_'Fools'_Scientists_With_Artificial_Data,_Bringing_Automated_Data       Analysis_Closer Pump_Powers_Soft_Robots,_Makes_Cocktails       Training_Robots_How_to_Learn,_Make_Decisions_on_the_Fly Story Source:       Materials provided by Ruhr-University_Bochum. Note: Content may be edited       for style and length.                     ==========================================================================       Journal Reference:        1. Julian Keil, Marco Weissmann, Annika Korte, Dennis Edler, Frank        Dickmann.               Measuring Physiological Responses to Visualizations of Urban        Planning Scenarios in Immersive Virtual Reality. KN - Journal of        Cartography and Geographic Information, 2023; 73 (2): 117 DOI:        10.1007/s42489-023-00137-7       ==========================================================================              Link to news story:       https://www.sciencedaily.com/releases/2023/07/230714114743.htm              --- up 1 year, 19 weeks, 4 days, 10 hours, 50 minutes        * Origin: -=> Castle Rock BBS <=- Now Husky HPT Powered! 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