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|    AI tests into top 1% for original creati    |
|    05 Jul 23 22:30:22    |
      MSGID: 1:317/3 64a64393       PID: hpt/lnx 1.9.0-cur 2019-01-08       TID: hpt/lnx 1.9.0-cur 2019-01-08        AI tests into top 1% for original creative thinking                Date:        July 5, 2023        Source:        The University of Montana        Summary:        New research suggests artificial intelligence can match the top 1%        of human thinkers on a standard test for creativity.                      Facebook Twitter Pinterest LinkedIN Email              ==========================================================================       FULL STORY       ==========================================================================       New research from the University of Montana and its partners suggests       artificial intelligence can match the top 1% of human thinkers on a       standard test for creativity.              The study was directed by Dr. Erik Guzik, an assistant clinical professor       in UM's College of Business. He and his partners used the Torrance       Tests of Creative Thinking, a well-known tool used for decades to assess       human creativity.              The researchers submitted eight responses generated by ChatGPT, the       application powered by the GPT-4 artificial intelligence engine. They       also submitted answers from a control group of 24 UM students taking       Guzik's entrepreneurship and personal finance classes. These scores       were compared with 2,700 college students nationally who took the TTCT       in 2016. All submissions were scored by Scholastic Testing Service,       which didn't know AI was involved.              The results placed ChatGPT in elite company for creativity. The AI       application was in the top percentile for fluency -- the ability to       generate a large volume of ideas -- and for originality -- the ability to       come up with new ideas. The AI slipped a bit -- to the 97th percentile --       for flexibility, the ability to generate different types and categories       of ideas.              "For ChatGPT and GPT-4, we showed for the first time that it performs       in the top 1% for originality," Guzik said. "That was new." He was       gratified to note that some of his UM students also performed in the       top 1%. However, ChatGTP outperformed the vast majority of college       students nationally.              Guzik tested the AI and his students during spring semester. He was       assisted in the work by Christian Gilde of UM Western and Christian       Byrge of Vilnius University. The researchers presented their work in       May at the Southern Oregon University Creativity Conference.              "We were very careful at the conference to not interpret the data very       much," Guzik said. "We just presented the results. But we shared strong       evidence that AI seems to be developing creative ability on par with or       even exceeding human ability." Guzik said he asked ChatGPT what it would       indicate if it performed well on the TTCT. The AI gave a strong answer,       which they shared at the conference: "ChatGPT told us we may not fully       understand human creativity, which I believe is correct," he said. "It       also suggested we may need more sophisticated assessment tools that can       differentiate between human and AI-generated ideas." He said the TTCT is       protected proprietary material, so ChatGPT couldn't "cheat" by accessing       information about the test on the internet or in a public database.              Guzik has long been interested in creativity. As a seventh grader growing       up in the small town of Palmer, Massachusetts, he was in a program       for talented-and- gifted students. That experience introduced him to       the Future Problem Solving process developed by Ellis Paul Torrance,       the pioneering psychologist who also created the TTCT. Guzik said he       fell in love with brainstorming at that time and how it taps into human       imagination, and he remains active with the Future Problem Solving       organization -- even meeting his wife at one of its conferences.              Guzik and his team decided to test the creativity of ChatGPT after       playing around with it during the past year.              "We had all been exploring with ChatGPT, and we noticed it had been doing       some interesting things that we didn't expect," he said. "Some of the       responses were novel and surprising. That's when we decided to put it       to the test to see how creative it really is." Guzik said the TTCT test       uses prompts that mimic real-life creative tasks. For instance, can you       think of new uses for a product or improve this product? "Let's say       it's a basketball," he said. "Think of as many uses of a basketball       as you can. You can shoot it in a hoop and use it in a display. If you       force yourself to think of new uses, maybe you cut it up and use it as       a planter. Or with a brick you can build things, or it can be used as       a paperweight. But maybe you grind it up and reform it into something       completely new." Guzik had some expectation that ChatGPT would be good       at creating a lot of ideas (fluency), because that's what generative AI       does. And it excelled at responding to the prompt with many ideas that       were relevant, useful and valuable in the eyes of the evaluators.              He was more surprised at how well it did generating original ideas,       which is a hallmark of human imagination. The test evaluators are given       lists of common responses for a prompt -- ones that are almost expected       to be submitted.              However, the AI landed in the top percentile for coming up with fresh       responses.              "At the conference, we learned of previous research on GPT-3 that was       done a year ago," Guzik said. "At that time, ChatGPT did not score       as well as humans on tasks that involved original thinking. Now with       the more advanced GPT-4, it's in the top 1% of all human responses."       With AI advances speeding up, he expects it to become a key tool for the       world of business going forward and a significant new driver of regional       and national innovation.              "For me, creativity is about doing things differently," Guzik       said. "One of the definitions of entrepreneurship I love is that to be       an entrepreneur is to think differently. So AI may help us apply the       world of creative thinking to business and the process of innovation,       and that's just fascinating to me." He said the UM College of Business       is open to teaching about AI and incorporating it into coursework.              "I think we know the future is going to include AI in some fashion,"       Guzik said. "We have to be careful about how it's used and consider       needed rules and regulations. But businesses already are using it for       many creative tasks. In terms of entrepreneurship and regional innovation,       this is a game changer."        * RELATED_TOPICS        o Mind_&_Brain        # Creativity # Intelligence # Educational_Psychology #        Perception        o Computers_&_Math        # Artificial_Intelligence # Educational_Technology #        Neural_Interfaces # Encryption        * RELATED_TERMS        o Mensa_International o Aptitude o Artificial_intelligence o        Gifted_education o Computer_vision o Intelligence_quotient o        Cognition o Bioinformatics              ==========================================================================               Print               Email               Share       ==========================================================================       ****** 1 ****** ***** 2 ***** **** 3 ****       *** 4 *** ** 5 ** Breaking this hour       ==========================================================================        * Why_Birds_Ancestors_Lived;_Other_Dinosaurs_Died *        Dissolving_Cardiac_Device_Treats_Heart_Disease *        Webb_Locates_Dust_Reservoirs_in_Two_Supernovae *        Earth_Formed_from_Dry,_Rocky_Building_Blocks *        Ancient_Volcanic_Activity_On_Moon's_Dark_Side *        Highly_Conductive_Metallic_Gel_for_3D_Printing *        Potent_Greenhouse_Gas_Could_Be_Abated_Today *        Polymer_Brains_for_Artificial_Neural_Networks *        Early_Apex_Predator_Sought_Soft_Over_...               * Time_in_Universe_Once_Flowed_Five_Times_Slower              Trending Topics this week       ==========================================================================       HEALTH_&_MEDICINE Fitness Genes Cholesterol MIND_&_BRAIN Child_Psychology       Creativity Educational_Psychology LIVING_&_WELL Fitness Healthy_Aging       Staying_Healthy                     ==========================================================================              Strange & Offbeat       ==========================================================================       HEALTH_&_MEDICINE       Grocery_Store_Carts_Set_to_Help_Diagnose_Common_Heart_Rhythm_Disorder_and       Prevent_Stroke DNA_Can_Fold_Into_Complex_Shapes_to_Execute_New_Functions       Everyone's_Brain_Has_a_Pain_Fingerprint_--_New_Research_Has_Revealed_for_the       First_Time MIND_&_BRAIN       AI_Tests_Into_Top_1%_for_Original_Creative_Thinking       Scientists_Discover_Spiral-Shaped_Signals_That_Organize_Brain_Activity       Illusions_Are_in_the_Eye,_Not_the_Mind LIVING_&_WELL       AI_Tests_Into_Top_1%_for_Original_Creative_Thinking       Amputees_Feel_Warmth_in_Their_Missing_Hand       Why_Do_Champagne_Bubbles_Rise_the_Way_They_Do?_Scientists'_New_Discovery_Is       Worthy_of_a_Toast Story Source: Materials provided by       The_University_of_Montana. Original written by Cary Shimek. Note:       Content may be edited for style and length.                     ==========================================================================                     Link to news story:       https://www.sciencedaily.com/releases/2023/07/230705154051.htm              --- up 1 year, 18 weeks, 2 days, 10 hours, 50 minutes        * Origin: -=> Castle Rock BBS <=- Now Husky HPT Powered! (1:317/3)       SEEN-BY: 15/0 106/201 114/705 123/120 153/7715 218/700 226/30 227/114       SEEN-BY: 229/110 112 113 307 317 400 426 428 470 664 700 291/111 292/854       SEEN-BY: 298/25 305/3 317/3 320/219 396/45 5075/35       PATH: 317/3 229/426           |
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