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|    Robotic glove that 'feels' lends a 'hand    |
|    30 Jun 23 22:30:28    |
      MSGID: 1:317/3 649fabe6       PID: hpt/lnx 1.9.0-cur 2019-01-08       TID: hpt/lnx 1.9.0-cur 2019-01-08        Robotic glove that 'feels' lends a 'hand' to relearn playing piano after       a stroke                Date:        June 30, 2023        Source:        Florida Atlantic University        Summary:        A new soft robotic glove is lending a 'hand' and providing hope        to piano players who have suffered a disabling stroke or other        neurotrauma.               Combining flexible tactile sensors, soft actuators and AI, this        robotic glove is the first to 'feel' the difference between        correct and incorrect versions of the same song and to combine        these features into a single hand exoskeleton. Unlike prior        exoskeletons, this new technology provides precise force and        guidance in recovering the fine finger movements required for        piano playing and other complex tasks.                      Facebook Twitter Pinterest LinkedIN Email              ==========================================================================       FULL STORY       ==========================================================================       For people who have suffered neurotrauma such as a stroke, everyday       tasks can be extremely challenging because of decreased coordination       and strength in one or both upper limbs. These problems have spurred the       development of robotic devices to help enhance their abilities. However,       the rigid nature of these assistive devices can be problematic, especially       for more complex tasks like playing a musical instrument.              A first-of-its-kind robotic glove is lending a "hand" and providing       hope to piano players who have suffered a disabling stroke. Developed       by researchers from Florida Atlantic University's College of Engineering       and Computer Science, the soft robotic hand exoskeleton uses artificial       intelligence to improve hand dexterity.              Combining flexible tactile sensors, soft actuators and AI, this robotic       glove is the first to "feel" the difference between correct and incorrect       versions of the same song and to combine these features into a single       hand exoskeleton.              "Playing the piano requires complex and highly skilled movements, and       relearning tasks involves the restoration and retraining of specific       movements or skills," said Erik Engeberg, Ph.D., senior author,       a professor in FAU's Department of Ocean and Mechanical Engineering       within the College of Engineering and Computer Science, and a member       of the FAU Center for Complex Systems and Brain Sciences and the FAU       Stiles-Nicholson Brain Institute. "Our robotic glove is composed of       soft, flexible materials and sensors that provide gentle support and       assistance to individuals to relearn and regain their motor abilities."       Researchers integrated special sensor arrays into each fingertip of the       robotic glove. Unlike prior exoskeletons, this new technology provides       precise force and guidance in recovering the fine finger movements       required for piano playing. By monitoring and responding to users'       movements, the robotic glove offers real-time feedback and adjustments,       making it easier for them to grasp the correct movement techniques.              To demonstrate the robotic glove's capabilities, researchers programmed       it to feel the difference between correct and incorrect versions of       the well-known tune, "Mary Had a Little Lamb," played on the piano. To       introduce variations in the performance, they created a pool of 12       different types of errors that could occur at the beginning or end of       a note, or due to timing errors that were either premature or delayed,       and that persisted for 0.1, 0.2 or 0.3 seconds.              Ten different song variations consisted of three groups of three       variations each, plus the correct song played with no errors.              To classify the song variations, Random Forest (RF), K-Nearest Neighbor       (KNN) and Artificial Neural Network (ANN) algorithms were trained with       data from the tactile sensors in the fingertips. Feeling the differences       between correct and incorrect versions of the song was done with the       robotic glove independently and while worn by a person. The accuracy of       these algorithms was compared to classify the correct and incorrect song       variations with and without the human subject.              Results of the study, published in the journal Frontiers in Robotics and       AI,demonstrated that the ANN algorithm had the highest classification       accuracy of 97.13 percent with the human subject and 94.60 percent without       the human subject. The algorithm successfully determined the percentage       error of a certain song as well as identified key presses that were out       of time. These findings highlight the potential of the smart robotic       glove to aid individuals who are disabled to relearn dexterous tasks       like playing musical instruments.              Researchers designed the robotic glove using 3D printed polyvinyl acid       stents and hydrogel casting to integrate five actuators into a single       wearable device that conforms to the user's hand. The fabrication process       is new, and the form factor could be customized to the unique anatomy       of individual patients with the use of 3D scanning technology or CT scans.              "Our design is significantly simpler than most designs as all the       actuators and sensors are combined into a single molding process,"       said Engeberg.              "Importantly, although this study's application was for playing a song,       the approach could be applied to myriad tasks of daily life and the       device could facilitate intricate rehabilitation programs customized for       each patient." Clinicians could use the data to develop personalized       action plans to pinpoint patient weaknesses, which may present themselves       as sections of the song that are consistently played erroneously and       can be used to determine which motor functions require improvement. As       patients progress, more challenging songs could be prescribed by the       rehabilitation team in a game-like progression to provide a customizable       path to improvement.              "The technology developed by professor Engeberg and the research team       is truly a gamechanger for individuals with neuromuscular disorders       and reduced limb functionality," said Stella Batalama, Ph.D., dean of       the FAU College of Engineering and Computer Science. "Although other       soft robotic actuators have been used to play the piano; our robotic       glove is the only one that has demonstrated the capability to 'feel'       the difference between correct and incorrect versions of the same song."       Study co-authors are Maohua Lin, first author and a Ph.D. student; Rudy       Paul, a graduate student; and Moaed Abd, Ph.D., a recent graduate; all       from the FAU College of Engineering and Computer Science; James Jones,       Boise State University; Darryl Dieujuste, a graduate research assistant,       FAU College of Engineering and Computer Science; and Harvey Chim, M.D.,       a professor in the Division of Plastic and Reconstructive Surgery at       the University of Florida.              This research was supported by the National Institute of Biomedical       Imaging and Bioengineering of the National Institutes of Health (NIH),       the National Institute of Aging of the NIH and the National Science       Foundation. This research was supported in part by a seed grant from the       FAU College of Engineering and Computer Science and the FAU Institute       for Sensing and Embedded Network Systems Engineering (I-SENSE).               * RELATED_TOPICS        o Health_&_Medicine        # Disability # Bladder_Disorders # Today's_Healthcare        o Mind_&_Brain        # Brain-Computer_Interfaces # Music # Stroke        o Matter_&_Energy        # Acoustics # Wearable_Technology # Engineering        o Computers_&_Math        # Robotics # Neural_Interfaces # Artificial_Intelligence        * RELATED_TERMS        o Left-handed o Virtual_reality o Robot o        Robotic_surgery o Muscle o Soft_drink o Rett_syndrome o        Obsessive-compulsive_personality_disorder              ==========================================================================       Story Source: Materials provided by Florida_Atlantic_University. Original       written by Gisele Galoustian. Note: Content may be edited for style       and length.                     ==========================================================================       Journal Reference:        1. Maohua Lin, Rudy Paul, Moaed Abd, James Jones, Darryl Dieujuste,        Harvey        Chim, Erik D. Engeberg. Feeling the beat: a smart hand exoskeleton        for learning to play musical instruments. Frontiers in Robotics        and AI, 2023; 10 DOI: 10.3389/frobt.2023.1212768       ==========================================================================              Link to news story:       https://www.sciencedaily.com/releases/2023/06/230630130152.htm              --- up 1 year, 17 weeks, 4 days, 10 hours, 50 minutes        * Origin: -=> Castle Rock BBS <=- Now Husky HPT Powered! 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