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|    Consumers more likely to use virtual app    |
|    29 Jun 23 22:30:26    |
      MSGID: 1:317/3 649e5a93       PID: hpt/lnx 1.9.0-cur 2019-01-08       TID: hpt/lnx 1.9.0-cur 2019-01-08        Consumers more likely to use virtual apparel try-on software if       interactive                Date:        June 29, 2023        Source:        University of Missouri-Columbia        Summary:        New research shows consumers' concerns about privacy when trying        on clothing virtually can be reduced by making the technology        versatile and easy to use.                      Facebook Twitter Pinterest LinkedIN Email              ==========================================================================       FULL STORY       ==========================================================================       While more and more people are shopping online, purchasing clothes       on the internet poses a unique challenge: What if it doesn't fit? The       apparel industry's latest solution is virtual try-on sessions that allow       consumers to share photos or measurements of themselves to create a       similar-sized avatar.              While some consumers have significant concerns about the new technology,       especially young people, new research from the University of Missouri       found that qualities such as the perceived ease of using the technology       significantly diminishes privacy concerns.              "This is something that virtual try-on companies should take note       of," said Song-yi Youn, an assistant professor of textile and apparel       management at the MU College of Arts and Science and lead author on the       study. "The way our society is moving, personal information is becoming       a valuable and important commodity, and people, especially young people,       are very careful with their personal information because this phenomenon       is not going away any time soon." To reach her finding, Youn asked       participants to create an avatar by submitting body information such as       height, weight, bra size and body shape. Once the avatar was created,       participants were asked to virtually try-on a jacket and take a screenshot       of their avatar. Finally, they were questioned about their experiences       and the likelihood that they would shop virtually again using an avatar.              "When the participants in the study found that they had control over       their own experience, they were able to personalize that experience       and the technology was easily responsive, they were much more likely to       use the technology," Youn said. "In fact, it had a direct impact on the       privacy concerns the users were voicing." Youn said companies can use       these findings to help inform their business models to provide better       trade-offs for people's personal information, like interactivity, ease       of use and versatility. Youn was surprised that these features had such       an impact on people's privacy concerns.              "I knew that interactivity and positive aspects of the applications would       make people want to use it more," Youn said. "However, I was shocked       to discover that the level of interactivity was connected to people's       privacy concerns.              That has huge implications, not only for businesses using virtual try-on       software, but also for businesses utilizing consumer information as part       of their business model."        * RELATED_TOPICS        o Mind_&_Brain        # Consumer_Behavior # K-12_Education # Spirituality #        Behavior # Perception # Caregiving # Child_Psychology        # Psychology        * RELATED_TERMS        o Veganism o Child_prodigy o Double_blind o        Experimental_economics o Functional_neuroimaging o Consumerism        o Controversy_about_ADHD o Anchoring_bias_in_decision-making              ==========================================================================       Story Source: Materials provided by University_of_Missouri-Columbia. Note:       Content may be edited for style and length.                     ==========================================================================       Journal Reference:        1. Song-yi Youn, Joohye Hwang, Li Zhao, Jong-Bum Kim. Privacy paradox        in 3D        body scanning technology: the effect of 3D virtual try-on experience        in the relationship between privacy concerns and mobile app adoption        intention. Humanities and Social Sciences Communications, 2023;        10 (1) DOI: 10.1057/s41599-023-01632-y       ==========================================================================              Link to news story:       https://www.sciencedaily.com/releases/2023/06/230629193315.htm              --- up 1 year, 17 weeks, 3 days, 10 hours, 50 minutes        * Origin: -=> Castle Rock BBS <=- Now Husky HPT Powered! 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