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|    A better way to match 3D volumes    |
|    24 May 23 22:30:30    |
      MSGID: 1:317/3 646ee489       PID: hpt/lnx 1.9.0-cur 2019-01-08       TID: hpt/lnx 1.9.0-cur 2019-01-08        A better way to match 3D volumes                Date:        May 24, 2023        Source:        Massachusetts Institute of Technology        Summary:        Researchers developed an algorithm that can align two 3D shapes by        mapping their volumes, which is more effective than other methods        that align shapes by only mapping their surfaces.                      Facebook Twitter Pinterest LinkedIN Email              ==========================================================================       FULL STORY       ==========================================================================       In computer graphics and computer-aided design (CAD), 3D objects are       often represented by the contours of their outer surfaces. Computers       store these shapes as "thin shells," which model the contours of the       skin of an animated character but not the flesh underneath.              This modeling decision makes it efficient to store and manipulate 3D       shapes, but it can lead to unexpected artifacts. An animated character's       hand, for example, might crumple when bending its fingers -- a motion       that resembles how an empty rubber glove deforms rather than the motion       of a hand filled with bones, tendons, and muscle. These differences       are particularly problematic when developing mapping algorithms, which       automatically find relationships between different shapes.              To address these shortcomings, researchers at MIT have developed       an approach that aligns 3D shapes by mapping volumes to volumes,       rather than surfaces to surfaces. Their technique represents shapes       as tetrahedral meshes that include the mass inside a 3D object. Their       algorithm determines how to move and stretch the corners of tetrahedra       in a source shape so it aligns with a target shape.              Because it incorporates volumetric information, the researchers' technique       is better able to model fine parts of an object, avoiding the twisting       and inversion typical of surface-based mapping.              "Switching from surfaces to volumes stretches the rubber glove over       the whole hand. Our method brings geometric mapping closer to physical       reality," says Mazdak Abulnaga, an electrical engineering and computer       science (EECS) graduate student who is lead author of the paper on this       mapping technique.              The approach Abulnaga and his collaborators developed was able to align       shapes more effectively than baseline methods, leading to high-quality       shape maps with less distortion than competing alternatives. Their       algorithm was especially well-suited for challenging mapping problems       where the input shapes are geometrically distinct, such as mapping a       smooth rabbit to LEGO-style rabbit made of cubes.              The technique could be useful in a number of graphics applications. For       instance, it could be used to transfer the motions of a previously       animated 3D character onto a new 3D model or scan. The same algorithm       can transfer textures, annotations, and physical properties from one       3D shape to another, with applications not just in visual computing but       also for computational manufacturing and engineering.              Joining Abulnaga on the paper are Oded Stein, a former MIT postdoc who       is now on the faculty at the University of Southern California; Polina       Golland, a Sunlin and Priscilla Chou Professor of EECS, a principal       investigator in the MIT Computer Science and Artificial Intelligence       Laboratory (CSAIL), and the leader of the Medical Vision Group; and       Justin Solomon, an associate professor of EECS and the leader of the       CSAIL Geometric Data Processing Group. The research will be presented       at the ACM SIGGRAPH conference.              Shaping an algorithm Abulnaga began this project by extending       surface-based algorithms so they could map shapes volumetrically, but each       attempt failed or produced implausible maps. The team quickly realized       that new mathematics and algorithms were needed to tackle volume mapping.              Most mapping algorithms work by trying to minimize an "energy," which       quantifies how much a shape deforms when it is displaced, stretched,       squashed, and sheared into another shape. These energies are often       borrowed from physics, which uses similar equations to model the motion       of elastic materials like gelatin.              Even when Abulnaga improved the energy in his mapping algorithm to better       model volume physics, the method didn't produce useful matchings. His team       realized one reason for this failure is that many physical energies --       and most mapping algorithms -- lack symmetry.              In the new work, a symmetric method doesn't care which order the shapes       come in as input; there is no distinction between a "source" and "target"       for the map.              For example, mapping a horse onto a giraffe should produce the same       matchings as mapping a giraffe onto a horse. But for many mapping       algorithms, choosing the wrong shape to be the source or target leads to       worse results. This effect is even more pronounced in the volumetric case.              Abulnaga documented how most mapping algorithms don't use symmetric       energies.              "If you choose the right energy for your algorithm, it can give you maps       that are more realizable," Abulnaga explains.              The typical energies used in shape alignment are only designed to map       in one direction. If a researcher tries to apply them bidirectionally to       create a symmetric map, the energies no longer behave as expected. These       energies also behave differently when applied to surfaces and volumes.              Based on these findings, Abulnaga and his collaborators created a       mathematical framework that researchers can use to see how different       energies will behave and to determine which they should choose to create       a symmetric map between two objects. Using this framework, they built       a mapping algorithm that combines the energy functions for two objects       in a way that guarantees symmetry throughout.              A user feeds the algorithm two shapes that are represented as tetrahedral       meshes. Then the algorithm computes two bidirectional maps, from one       shape to the other and back. These maps show where each corner of each       tetrahedron should move to match the shapes.              "The energy is the cornerstone of this mapping process. The model tries to       align the two shapes, and the energies prevent it from making unexpected       alignments," he says.              Achieving accurate alignments When the researchers tested their       approach, it created maps that better aligned shape pairs and which       were higher quality and less distorted than other approaches that work       on volumes. They also showed that using volume information can yield       more accurate maps even when one is only concerned with the map of the       outer surface.              However, there were some cases where their method fell short. For       instance, the algorithm struggles when the shape alignment requires       a great deal of volume changes, such as mapping a shape with a filled       interior to one with a cavity inside.              In addition to addressing that limitation, the researchers want to       continue optimizing the algorithm to reduce the amount of time it       takes. The researchers are also working on extending this method to       medical applications, bringing in MRI signals in addition to shape. This       can help bridge the mapping approaches used in medical computer vision       and computer graphics.              This research is funded, in part, by the National Institutes of Health,       Wistron Corporation, the U.S. Army Research Office, the Air Force Office       of Scientific Research, the National Science Foundation, the CSAIL Systems       that Learn Program, the MIT-IBM Watson AI Lab, the Toyota-CSAIL Joint       Research Center, Adobe Systems, the Swiss National Science Foundation,       the Natural Sciences and Engineering Research Council of Canada, and a       Mathworks Fellowship.               * RELATED_TOPICS        o Matter_&_Energy        # Physics # Engineering # Energy_Technology #        Civil_Engineering # Energy_and_Resources # Technology #        Materials_Science # Chemistry        * RELATED_TERMS        o Microwave o Electron_microscope o Constructal_theory o        Friction o Quantum_computer o Robot o Fullerene o Solar_power              ==========================================================================       Story Source: Materials provided by       Massachusetts_Institute_of_Technology. Original written by Adam       Zewe. Note: Content may be edited for style and length.                     ==========================================================================       Journal Reference:        1. S. Mazdak Abulnaga, Oded Stein, Polina Golland, Justin        Solomon. Symmetric        Volume Maps: Order-invariant Volumetric Mesh Correspondence with        Free Boundary. ACM Transactions on Graphics, 2023; 42 (3): 1 DOI:        10.1145/ 3572897       ==========================================================================              Link to news story:       https://www.sciencedaily.com/releases/2023/05/230524181836.htm              --- up 1 year, 12 weeks, 2 days, 10 hours, 50 minutes        * Origin: -=> Castle Rock BBS <=- Now Husky HPT Powered! 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