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|    Researcher solves nearly 60-year-old gam    |
|    14 Mar 23 22:30:30    |
      MSGID: 1:317/3 641149f7       PID: hpt/lnx 1.9.0-cur 2019-01-08       TID: hpt/lnx 1.9.0-cur 2019-01-08        Researcher solves nearly 60-year-old game theory dilemma                Date:        March 14, 2023        Source:        University of California - Santa Cruz        Summary:        A researcher has solved a nearly 60-year-old game theory dilemma        called the wall pursuit game, with implications for better reasoning        about autonomous systems such as driver-less vehicles.                      Facebook Twitter Pinterest LinkedIN Email       FULL STORY       ==========================================================================       To understand how driverless vehicles can navigate the complexities       of the road, researchers often use game theory -- mathematical models       representing the way rational agents behave strategically to meet       their goals.                     ==========================================================================       Dejan Milutinovic, professor of electrical and computer engineering at       UC Santa Cruz, has long worked with colleagues on the complex subset       of game theory called differential games, which have to do with game       players in motion. One of these games is called the wall pursuit game,       a relatively simple model for a situation in which a faster pursuer has       the goal to catch a slower evader who is confined to moving along a wall.              Since this game was first described nearly 60 years ago, there has been       a dilemma within the game -- a set of positions where it was thought that       no game optimal solution existed. But now, Milutinovic and his colleagues       have proved in a new paper published in the journalIEEE Transactions on       Automatic Controlthat this long-standing dilemma does not actually exist,       and introduced a new method of analysis that proves there is always a       deterministic solution to the wall pursuit game. This discovery opens the       door to resolving other similar challenges that exist within the field       of differential games, and enables better reasoning about autonomous       systems such as driverless vehicles.              Game theory is used to reason about behavior across a wide range of       fields, such as economics, political science, computer science and       engineering. Within game theory, the Nash equilibrium is one of the most       commonly recognized concepts. The concept was introduced by mathematician       John Nash and it defines game optimal strategies for all players in the       game to finish the game with the least regret. Any player who chooses       not to play their game optimal strategy will end up with more regret,       therefore, rational players are all motivated to play their equilibrium       strategy.              This concept applies to the wall pursuit game -- a classical Nash       equilibrium strategy pair for the two players, the pursuer and       evader, that describes their best strategy in almost all of their       positions. However, there are a set of positions between the pursuer and       evader for which the classical analysis fails to yield the game optimal       strategies and concludes with the existence of the dilemma. This set of       positions are known as a singular surface -- and for years, the research       community has accepted the dilemma as fact.              But Milutinovic and his co-authors were unwilling to accept this.              "This bothered us because we thought, if the evader knows there is a       singular surface, there is a threat that the evader can go to the singular       surface and misuse it," Milutinovic said. "The evader can force you to       go to the singular surface where you don't know how to act optimally --       and then we just don't know what the implication of that would be in much       more complicated games." So Milutinovic and his coauthors came up with       a new way to approach the problem, using a mathematical concept that was       not in existence when the wall pursuit game was originally conceived. By       using the viscosity solution of the Hamilton-Jacobi-Isaacs equation and       introducing a rate of loss analysis for solving the singular surface       they were able to find that a game optimal solution can be determined       in all circumstances of the game and resolve the dilemma.              The viscosity solution of partial differential equations is a mathematical       concept that was non-existent until the 1980s and offers a unique line of       reasoning about the solution of the Hamilton-Jacobi-Isaacs equation. It is       now well known that the concept is relevant for reasoning about optimal       control and game theory problems.              Using viscosity solutions, which are functions, to solve game theory       problems involves using calculus to find the derivatives of these       functions. It is relatively easy to find game optimal solutions       when the viscosity solution associated with a game has well-defined       derivatives. This is not the case for the wall-pursuit game, and this       lack of well-defined derivatives creates the dilemma.              Typically when a dilemma exists, a practical approach is that players       randomly choose one of possible actions and accept losses resulting       from these decisions. But here lies the catch: if there is a loss,       each rational player will want to minimize it.              So to find how players might minimize their losses, the authors analyzed       the viscosity solution of the Hamilton-Jacobi-Isaacs equation around       the singular surface where the derivatives are not well-defined. Then,       they introduced a rate of loss analysis across these singular surface       states of the equation.              They found that when each actor minimizes its rate of losses, there are       well- defined game strategies for their actions on the singular surface.              The authors found that not only does this rate of loss minimization       define the game optimal actions for the singular surface, but it is also       in agreement with the game optimal actions in every possible state where       the classical analysis is also able to find these actions.              "When we take the rate of loss analysis and apply it elsewhere, the       game optimal actions from the classical analysis are not impacted ,"       Milutinovic said. "We take the classical theory and we augment it with       the rate of loss analysis, so a solution exists everywhere. This is an       important result showing that the augmentation is not just a fix to find       a solution on the singular surface, but a fundamental contribution to       game theory.              Milutinovic and his coauthors are interested in exploring other game       theory problems with singular surfaces where their new method could be       applied. The paper is also an open call to the research community to       similarly examine other dilemmas.              "Now the question is, what kind of other dilemmas can we       solve?" Milutinovic said.               * RELATED_TOPICS        o Matter_&_Energy        # Albert_Einstein # Nature_of_Water #        Automotive_and_Transportation # Engineering        o Computers_&_Math        # Video_Games # Artificial_Intelligence #        Educational_Technology # Mathematical_Modeling        * RELATED_TERMS        o Game_theory o Computer_and_video_games o        Massively_multiplayer_online_game o Full_motion_video o        Pac-Man o John_von_Neumann o Battery_electric_vehicle o        Constructal_theory              ==========================================================================       Story Source: Materials provided by       University_of_California_-_Santa_Cruz. Original written by Emily       Cerf. Note: Content may be edited for style and length.                     ==========================================================================       Journal Reference:        1. Dejan Milutinovic, David W. Casbeer, Alexander Von Moll, Meir        Pachter,        Eloy Garcia. Rate of Loss Characterization That Resolves the        Dilemma of the Wall Pursuit Game Solution. IEEE Transactions on        Automatic Control, 2023; 68 (1): 242 DOI: 10.1109/TAC.2021.3137786       ==========================================================================              Link to news story:       https://www.sciencedaily.com/releases/2023/03/230314205331.htm              --- up 1 year, 2 weeks, 1 day, 10 hours, 50 minutes        * Origin: -=> Castle Rock BBS <=- Now Husky HPT Powered! (1:317/3)       SEEN-BY: 15/0 106/201 114/705 123/120 153/7715 226/30 227/114 229/110       SEEN-BY: 229/111 112 113 307 317 400 426 428 470 664 700 292/854 298/25       SEEN-BY: 305/3 317/3 320/219 396/45       PATH: 317/3 229/426           |
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