Just a sample of the Echomail archive
Cooperative anarchy at its finest, still active today. Darkrealms is the Zone 1 Hub.
|    EARTH    |    Uhh, that 3rd rock from the sun?    |    8,931 messages    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
|    Message 7,787 of 8,931    |
|    ScienceDaily to All    |
|    Virtual reality games can be used as a t    |
|    09 Mar 23 21:30:28    |
      MSGID: 1:317/3 640ab272       PID: hpt/lnx 1.9.0-cur 2019-01-08       TID: hpt/lnx 1.9.0-cur 2019-01-08        Virtual reality games can be used as a tool in personnel assessment                      Date:        March 9, 2023        Source:        University of Cologne        Summary:        Fast gamers are more intelligent: Intelligence can be predicted        through virtual reality games.                      Facebook Twitter Pinterest LinkedIN Email       FULL STORY       ==========================================================================              ==========================================================================       Virtual reality gamers (VR game) who finished it faster than their fellow       gamers also have higher levels of general intelligence and processing       capacity.              This was the result of a study conducted by the University of Cologne,       the University of Liechtenstein and Vorarlberg University of Applied       Sciences. The results also indicate that virtual reality games can be       useful supplementary human resource management tools in companies for       predicting the job performance of an applicant. The study "Intelligence       at play: game-based assessment using a virtual-reality application" by       Markus Weinmann of the University of Cologne and his fellow scientists       was published in the journal Virtual Reality.              Several studies have already shown that video games may indicate or even       help to develop intellectual and cognitive abilities. As intelligence       is one of the most commonly used predictors for job performance, video       games could be interesting for the human resource management. Although       many companies are increasingly using VR technology to recruit candidates,       only few studies have specifically investigated whether and how VR games       can be used to draw conclusions about intelligence in this area. The       study by Markus Weinmann and his colleagues contributes to bridging the       gap between research and practice.              Weinmann and his fellow scientists invited 103 participants to their       lab. Under controlled laboratory conditions, they played the commercial VR       game "Job Simulator" and completed the short version of the intelligence       test BIS-4.              The researchers' analyses show that participants who finished the game       faster than others also had higher levels of general intelligence       and processing capacity. An increase of 17% in processing capacity       correlated with less time spent playing the game (by an average of 3.7       minutes). The results suggest that VR games can be useful supplementary       tools in companies for predicting the job performance.              The results are a scientific novelty, as it has hardly been possible to       conduct VR studies with state-of-the-art VR hardware. There are thus few       studies that have investigated the correlation between behaviour in VR       and intelligence.              "There are already some companies that use games, so-called `serious       games', for recruiting. The new results are in line with this specific       application of VR games and show that they can be used for recruiting,"       said Weinmann.              The scientists intend to continue their research on the potential of       video games for practical applications. Among other things, they are       investigating how people behave towards virtual avatars in the metaverse.               * RELATED_TOPICS        o Mind_&_Brain        # Intelligence # Psychology # Literacy # Consumer_Behavior        o Computers_&_Math        # Video_Games # Virtual_Reality # Artificial_Intelligence        # Math_Puzzles        * RELATED_TERMS        o Virtual_reality o Phobia o Computer_and_video_game_genres o        The_evolution_of_human_intelligence o Artificial_intelligence        o Computer_and_video_games o Cognition o Mensa_International              ==========================================================================       Story Source: Materials provided by University_of_Cologne. Note: Content       may be edited for style and length.                     ==========================================================================       Journal Reference:        1. Alexander Simons, Isabell Wohlgenannt, Sarah Zelt, Markus Weinmann,        Johannes Schneider, Jan vom Brocke. Intelligence at play: game-based        assessment using a virtual-reality application. Virtual Reality,        2023; DOI: 10.1007/s10055-023-00752-9       ==========================================================================              Link to news story:       https://www.sciencedaily.com/releases/2023/03/230309124944.htm              --- up 1 year, 1 week, 3 days, 10 hours, 50 minutes        * Origin: -=> Castle Rock BBS <=- Now Husky HPT Powered! (1:317/3)       SEEN-BY: 15/0 106/201 114/705 123/120 153/7715 226/30 227/114 229/110       SEEN-BY: 229/111 112 113 307 317 400 426 428 470 664 700 292/854 298/25       SEEN-BY: 305/3 317/3 320/219 396/45       PATH: 317/3 229/426           |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
(c) 1994, bbs@darkrealms.ca