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   Message 7,787 of 8,931   
   ScienceDaily to All   
   Virtual reality games can be used as a t   
   09 Mar 23 21:30:28   
   
   MSGID: 1:317/3 640ab272   
   PID: hpt/lnx 1.9.0-cur 2019-01-08   
   TID: hpt/lnx 1.9.0-cur 2019-01-08   
    Virtual reality games can be used as a tool in personnel assessment   
      
      
     Date:   
         March 9, 2023   
     Source:   
         University of Cologne   
     Summary:   
         Fast gamers are more intelligent: Intelligence can be predicted   
         through virtual reality games.   
      
      
         Facebook Twitter Pinterest LinkedIN Email   
   FULL STORY   
   ==========================================================================   
      
   ==========================================================================   
   Virtual reality gamers (VR game) who finished it faster than their fellow   
   gamers also have higher levels of general intelligence and processing   
   capacity.   
      
   This was the result of a study conducted by the University of Cologne,   
   the University of Liechtenstein and Vorarlberg University of Applied   
   Sciences. The results also indicate that virtual reality games can be   
   useful supplementary human resource management tools in companies for   
   predicting the job performance of an applicant. The study "Intelligence   
   at play: game-based assessment using a virtual-reality application" by   
   Markus Weinmann of the University of Cologne and his fellow scientists   
   was published in the journal Virtual Reality.   
      
   Several studies have already shown that video games may indicate or even   
   help to develop intellectual and cognitive abilities. As intelligence   
   is one of the most commonly used predictors for job performance, video   
   games could be interesting for the human resource management. Although   
   many companies are increasingly using VR technology to recruit candidates,   
   only few studies have specifically investigated whether and how VR games   
   can be used to draw conclusions about intelligence in this area. The   
   study by Markus Weinmann and his colleagues contributes to bridging the   
   gap between research and practice.   
      
   Weinmann and his fellow scientists invited 103 participants to their   
   lab. Under controlled laboratory conditions, they played the commercial VR   
   game "Job Simulator" and completed the short version of the intelligence   
   test BIS-4.   
      
   The researchers' analyses show that participants who finished the game   
   faster than others also had higher levels of general intelligence   
   and processing capacity. An increase of 17% in processing capacity   
   correlated with less time spent playing the game (by an average of 3.7   
   minutes). The results suggest that VR games can be useful supplementary   
   tools in companies for predicting the job performance.   
      
   The results are a scientific novelty, as it has hardly been possible to   
   conduct VR studies with state-of-the-art VR hardware. There are thus few   
   studies that have investigated the correlation between behaviour in VR   
   and intelligence.   
      
   "There are already some companies that use games, so-called `serious   
   games', for recruiting. The new results are in line with this specific   
   application of VR games and show that they can be used for recruiting,"   
   said Weinmann.   
      
   The scientists intend to continue their research on the potential of   
   video games for practical applications. Among other things, they are   
   investigating how people behave towards virtual avatars in the metaverse.   
      
       * RELATED_TOPICS   
             o Mind_&_Brain   
                   # Intelligence # Psychology # Literacy # Consumer_Behavior   
             o Computers_&_Math   
                   # Video_Games # Virtual_Reality # Artificial_Intelligence   
                   # Math_Puzzles   
       * RELATED_TERMS   
             o Virtual_reality o Phobia o Computer_and_video_game_genres o   
             The_evolution_of_human_intelligence o Artificial_intelligence   
             o Computer_and_video_games o Cognition o Mensa_International   
      
   ==========================================================================   
   Story Source: Materials provided by University_of_Cologne. Note: Content   
   may be edited for style and length.   
      
      
   ==========================================================================   
   Journal Reference:   
      1. Alexander Simons, Isabell Wohlgenannt, Sarah Zelt, Markus Weinmann,   
         Johannes Schneider, Jan vom Brocke. Intelligence at play: game-based   
         assessment using a virtual-reality application. Virtual Reality,   
         2023; DOI: 10.1007/s10055-023-00752-9   
   ==========================================================================   
      
   Link to news story:   
   https://www.sciencedaily.com/releases/2023/03/230309124944.htm   
      
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