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|    ScienceDaily to All    |
|    Video game playing causes no harm to you    |
|    07 Feb 23 21:30:30    |
      MSGID: 1:317/3 63e32571       PID: hpt/lnx 1.9.0-cur 2019-01-08       TID: hpt/lnx 1.9.0-cur 2019-01-08        Video game playing causes no harm to young children's cognitive       abilities, study finds         Research also saw no measurable benefits from video games that claim to       help kids' development                Date:        February 7, 2023        Source:        University of Houston        Summary:        Despite old fears that bad effects follow excessive video game        playing or questionable game choices, researchers found those        factors mattered little, if any, in children's brain health. The        bad news? Video games assumed to be effective learning tools showed        no meaningful effects, either.                      Facebook Twitter Pinterest LinkedIN Email       FULL STORY       ==========================================================================       Parents: It might be time to rethink your family's video-gaming rules.                     ==========================================================================       New research findings challenge the fears parents have been hearing       for years that children who spend hour after hour playing video games,       or choose games of certain genres, would manifest unhealthy results in       their cognitive ability.              "Our studies turned up no such links, regardless of how long the children       played and what types of games they chose," said Jie Zhang, associate       professor of curriculum and instruction at the University of Houston       College of Education and a member of the research team. The work is       published in the Journal of Media Psychology.              In reaching the conclusions, researchers examined the video gaming       habits of 160 diverse urban public-school preteen students (70% from       lower income households), which represents an age group less studied in       previous research.              Participating students reported playing video games an average of 2.5       hours daily, with the group's heaviest gamers putting in as much as 4.5       hours each day.              The team looked for association between the students' video game play and       their performance on the standardized Cognitive Ability Test 7, known       as CogAT, which evaluates verbal, quantitative and nonverbal/spatial       skills. CogAT was chosen as a standard measure, in contrast to the       teacher-reported grades or self- reported learning assessments that       previous research projects have relied on.              "Overall, neither duration of play nor choice of video game genres had       significant correlations with the CogAT measures. That result shows no       direct linkage between video game playing and cognitive performance,       despite what had been assumed," said May Jadalla, professor in the School       of Teaching and Learning at Illinois State University and the study's       principal investigator.              But the study revealed another side of the issue, too. Certain types       of games described as helping children build healthy cognitive skills       also presented no measurable effects, in spite of the games' marketing       messages.              "The current study found results that are consistent with previous       research showing that types of gameplay that seem to augment cognitive       functions in young adults don't have the same impact in much younger       children," said C.              Shawn Green, professor in the Department of Psychology at the University       of Wisconsin-Madison.              Does this mean the world can play on? Maybe, the research suggests. But       the experts also caution that gaming time took the heaviest players' away       from other, more productive activities -- homework, to be specific --       in a process psychologists call displacement. But even in those cases,       the differences were slight between those participants and their peers'       CogAT measures of cognitive abilities.              "The study results show parents probably don't have to worry so much about       cognitive setbacks among video game-loving children, up to fifth grade.              Reasonable amounts of video gaming should be OK, which will be delightful       news for the kids. Just keep an eye out for obsessive behavior," said       Zhang. "When it comes to video games, finding common ground between       parents and young kids is tricky enough. At least now we understand that       finding balance in childhood development is the key, and there's no need       for us to over-worry about video gaming." The study was funded by the       National Science Foundation.               * RELATED_TOPICS        o Mind_&_Brain        # Child_Psychology # Child_Development # Intelligence        o Computers_&_Math        # Video_Games # Educational_Technology # Math_Puzzles        o Science_&_Society        # STEM_Education # Popular_Culture # Poverty_and_Learning        * RELATED_TERMS        o Computer_and_video_games o Full_motion_video o        Pac-Man o Computer_and_video_game_genres o Game_theory o        Computer-generated_imagery o Massively_multiplayer_online_game        o Morphing              ==========================================================================       Story Source: Materials provided by University_of_Houston. Original       written by Sally Strong.              Note: Content may be edited for style and length.                     ==========================================================================       Journal Reference:        1. May Jadallah, C. Shawn Green, Jie Zhang. Video Game Play. Journal of        Media Psychology, 2022; DOI: 10.1027/1864-1105/a000364       ==========================================================================              Link to news story:       https://www.sciencedaily.com/releases/2023/02/230207191554.htm              --- up 49 weeks, 1 day, 10 hours, 50 minutes        * Origin: -=> Castle Rock BBS <=- Now Husky HPT Powered! (1:317/3)       SEEN-BY: 15/0 106/201 114/705 123/120 153/7715 226/30 227/114 229/110       SEEN-BY: 229/111 112 113 114 307 317 400 426 428 470 664 700 292/854       SEEN-BY: 298/25 305/3 317/3 320/219 396/45       PATH: 317/3 229/426           |
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