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   DOORGAMES      BBS Doorgames and discussions      1,554 messages   

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   Message 875 of 1,554   
   Rob Swindell to All   
   Open-Adventure as a BBS door   
   22 Oct 22 16:45:27   
   
   TZUTC: -0700   
   MSGID: 7593.doorgame@1:103/705 27b9d440   
   PID: Synchronet 3.20a-Linux new_user_dat/17aaf99a1 Oct 19 2022 GCC 8.3.0   
   TID: SBBSecho 3.15-Linux new_user_dat/5c7f6b5c2 Oct 22 2022 GCC 8.3.0   
   COLS: 80   
   BBSID: VERT   
   CHRS: CP437 2   
   NOTE: FSEditor.js v1.104   
   You know the original computer adventure game (Colossal Cave Adventure)? It   
   was ported to Unix/C a while ago by ESR. It uses stdio, so if your BBS   
   software supports door programs that require stdio interception/redirection   
   (as opposed to FOSSIL or COM/UART I/O), then you could run it as a door game:   
   https://gitlab.com/esr/open-adventure   
      
   Now, as is, the game allows a user to save and restore their game and specify   
   the file path/name to save-to/restore-from, so that's a security concern for   
   sure. I made a fork (and a pending merge request) that resolves this problem   
   by auto-creating or reloading a user's save game that's specified on the   
   command-line following the (new) -a argument: https://gitlab.com   
   SynchronetBBS/open-adventure/-/tree/autosave   
      
   I have this running on Vertrauen's Linux nodes (accessible at cv   
   .synchro.net), so if you're just curious or want a flash-back to the original   
   (circa 1976) Adventure game, give it a try.   
      
   For more information on how I have this configured in Synchronet for Linux, see   
   http://wiki.synchro.net/howto:door:adventure   
   --    
                                               digital man (rob)   
      
   Rush quote #59:   
   He's got a force field and a flexible plan, got a date w/fate in a black sedan   
   Norco, CA WX: 67.0øF, 67.0% humidity, 5 mph ESE wind, 0.00 inches rain/24hrs   
   --- SBBSecho 3.15-Linux   
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