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   DOORGAMES      BBS Doorgames and discussions      1,554 messages   

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   Message 619 of 1,554   
   Jim Haight to Jim Haight   
   Re: Iniquity and doors   
   05 Jun 21 10:36:29   
   
   TZUTC: -0400   
   MSGID: 176.fidodoorgame@1:322/757 2520c29d   
   REPLY: 175.fidodoorgame@1:322/757 24f854fc   
   PID: Synchronet 3.18b-Win32  Sep 20 2020 MSC 1927   
   TID: SBBSecho 3.11-Win32 r3.177 Sep 20 2020 MSC 1927   
   CHRS: ASCII 1   
    > The problem with running a game like LORD seems to be the drop file. 1)for   
    > Door.sys in Iniquity you use the command D2 2)I've created folders like   
    > c:\ini\temp1 etc., for each node. In the game config the path to the drop   
    > file is c:\iniq\temp1 3) the parameter to call the game is   
    > c:\iniq\door\lord\start.bat %N and I, of course edit start.bat accordingly.   
    > Iniquity seems to put the drop file in the game directory itself. It's   
    > something to do with running iniquity as a multi-node system? I've tried   
    > locking the baud rate too.    
      
    > So I am putting this out there to see if there is anyone who has ever run   
    > this bbs software. Isn't it a WWIV clone?   
      
   Jack Phlash helped me out here. Iniquity is particular. It puts all of it's   
   drop files in C:\INIQ\DOOR     It prefers Dorinfo#.def dropfiles for multi-node   
   and the commandline in LORDCFG should have "start.bat #ND"  So now I am adding   
   door games to my little experiment here. To be continued....   
   --- SBBSecho 3.11-Win32   
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