Just a sample of the Echomail archive
Cooperative anarchy at its finest, still active today. Darkrealms is the Zone 1 Hub.
|    DOORGAMES    |    BBS Doorgames and discussions    |    1,554 messages    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
|    Message 523 of 1,554    |
|    Daryl Stout to Zazz    |
|    BioGuide door by Dalton    |
|    01 Nov 20 12:28:00    |
      TZUTC: -0600       MSGID: 19.fidonet-doorgame@1:19/33 24043497       PID: Synchronet 3.18c-Win32 Oct 30 2020 MSC 1927       TID: SBBSecho 3.11-Win32 r3.179 Oct 30 2020 MSC 1927       CHRS: ASCII 1        Za> I was playing around with BioGuide door from Robert Dalton. The door        Za> runs fine...except when I exit out the door the telnet connection is        Za> disconnected. I am not sure why this happens, but I thought I would        Za> throw this out there for any input.               Za> This is on a Renegade bbs dos v1.22. I am using net2bbs to make telnet        Za> connection available. no comm ports/dialup connections               First, I have that happen with the Plinko standalone door. I've also       noticed that the score bulletin doesn't reset each month. So, I just made       it a logoff door, but it's available to all users.               Second, I'm running it under telnet over here with no issues. If you use        a telnet client other than SyncTerm to logon to your BBS, it may take awhile       to load. Also, if you haven't accessed the door in awhile, it may take a        moment to load. I put the DOOR.SYS dropfile into the door directory.               I don't know if the door has any Y2K issues (like the DreamNet doors that       were originally done by Andy Stewart, have), but I'm not sure if it'll take       data after 1999 for the birth year.               However, you need to run TP7P5FIX or PATCHCRT before loading any of his       doors, or they won't work (runtime 200 error).                Here's the batchfile I have for it:              @echo off       C:       CD\DOSFIX       TP7P5FIX       CD\ANSI       ANSI       CD\SBBS\XTRN\BIORHYTH       BIOG BIOG.CTL       CD\SBBS\XTRN\FURY       FURY BioRhythms c:\sbbs\xtrn\biorhyth\door.sys               As a side note, Fury is the "Door Fury" program that Nannette Thacker       of Shining Star software did...I use that to tally my door usage. And,       the ANSI deal is to show the ANSI graphics, if I logon locally.               Next, here's the BIOG.CTL file I have:              SYSOPFIRST Daryl       SYSOPLAST Stout       BBSNAME The Thunderbolt BBS       BBSTYPE DOORSYS       FOSSIL       LOCKBAUD 57600       STATUS ON       STATFORE 7       STATBACK 1               If you use 38400 for the LOCKBAUD under telnet, I don't think that'll       make a difference. Except for the Advent Door Game Toolkit, I'm using       all of the doors noted below.                I'll admit the WayFreight Train Door can be a challenge...as is the        Escape door -- but I love Task Force Broadside, Ship Of The Line, and        Gruntfest. I do note that the BioGuide door is "For Amusement Only"        (which is the case for all the doors, as one can't win money or time;       and their only "reward" is if they make the top score bulletins. With       Death By Trivia, one can create their own categories. I originally had       trouble with getting it to work, but all of his doors that I have on       the BBS, are working just fine. If you or anyone else needs to know       what settings/batchfiles I have, let me know.               Lastly, all of his doors are freeware...here's info from THEKEYS.TXT       in his files to register all of his doors:              ***               The registration key code numbers and last published versions are:               GAME KEY CODE NUMBER LAST VERSION               BioGuide BioRhythm (BIOG) 0688110347 BIOG200.ZIP        CampTown Races (CAMPT) NDD3174 CAMPT200.ZIP        Escape Arcade Door(ESCAPE) SS945231GG ESC100.ZIP        Death By Trivia(DBT) 01720693 DBT100.ZIP         Advent Door Game Toolkit(ADGT) 34790165438 ADGT103.ZIP        GodFather of Crime (GOC) Q:u&+ GOC211.ZIP        Rise To Power (RTP) PSQRVW RTP200B.ZIP        Task Force Broadside (TFB) DD060644 TFB113.ZIP        Ship Of The Line (SOTL) TF211005 SOTL113.ZIP         Grunt Fest (GFEST) ML200769 GFEST123.ZIP         Way Freight (WFRT) 15569305001 WFRT113.ZIP               To implement the key codes, do the following:               a. To implement the key code for all but GodFather of Crime (versions       2.11) or Rise To Power (version 2.00B) , use a text editor to modify the       3rd line of the KEY.DAT file to show the key code shown above for that       door. You can also change the first and second lines of the Key.Dat file to       reflect your name and BBS if you wish to do so at the same time. That's it!               b. To implement the key code for GodFather of Crime (version 2.11) or       Rise To Power (version 2.00B) just erase the existing NKEY.DAT (if there is       one) and type "GOC /L" or RTP/L respectively and then hit the enter key to       run the game in local mode. At that time the game will ask you for your       key code. Just type in the one shown above EXACTLY as shown. Case IS       important!               c. You are now registered with all the attendant benefits mentioned in       the game documentation.               You are now ready to enjoy the registered versions of these fine DOS       ANSI/ASCII games!              ***               Hope this helps.              Daryl              ... Alert: Scanner shows Sysop in the area. Look innocent!!       === MultiMail/Win v0.52       --- SBBSecho 3.11-Win32        * Origin: The Thunderbolt BBS - tbolt.synchro.net (1:19/33)       SEEN-BY: 1/19 123 15/0 16/0 19/25 33 36 38 50 75 90/1 106/201 633       SEEN-BY: 106/987 116/18 120/331 340 123/130 131 140 124/5014 5016       SEEN-BY: 129/305 130/803 142/799 153/7715 203/0 218/700 221/0 222/2       SEEN-BY: 226/30 227/114 702 229/101 200 275 424 426 452 550 664 1016       SEEN-BY: 230/150 152 240/5411 5832 5853 249/1 206 317 400 250/1 261/38       SEEN-BY: 261/100 266/512 267/155 275/100 282/1031 1056 291/100 317/3       SEEN-BY: 320/119 219 319 322/0 757 340/400 341/66 342/200 387/21 25       SEEN-BY: 396/45 640/1321 712/848 801/161 189 2320/105 3634/12 5020/1042       PATH: 19/33 396/45 261/38 320/219 240/5832 229/426           |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
(c) 1994, bbs@darkrealms.ca