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|    DOORGAMES    |    BBS Doorgames and discussions    |    1,554 messages    |
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|    Message 266 of 1,554    |
|    James Barrett to mark lewis    |
|    MUD design    |
|    04 Nov 16 13:54:21    |
      >       >04 Nov 16 09:49, you wrote to All:       >       > JB> I didn't see a MUD echo, so I hope it is OK to talk about MUDs here. I       > JB> am currently designing a MUD from scratch. I have no code yet, but       > JB> rather writing down all the different use cases and features I want in       > JB> the game. Basically I want to be able to use the mud engine to create       > JB> any kind of text based adventure.       >       > JB> What are the coolest features you have ever seen in a MUD?       >       >i have no idea what would be considered as a "cool feature" let alone a        >"feature" in a MUD... moving, looking, taking, dropping and various forms of        >fighting are all that i'm aware of... even finding hidden passages but these        >are all things in the traditional MUDs like adventure, rogue, nethack,       colossal        >cave and similar... there may or may not be special quests and puzzles,        >riddles, or word games to figure out to achieve some goals but they're all        >about the same... choose your character race and skills and then play away...       >       >)\/(ark       >              Hidden passages and objects are cool. I am thinking more of game play elements       that you might not find in a traditional mud but would be cool to have.              I want to add a feature which allows a user to log in a create multiple       characters, something you see in modern MMOs. The muds I have played forced       you to create new accounts, and some would ban you if they found out you had       multiple accounts.               I wrote a simple door for my BBS that displays a multi level dungeon in 3D       using ASCII text. I was thinking of doing something similar in the mud       whenever you go lurking through a dungeon.               I'm also considering something like instanced raids. I'm sure other muds have       them, though I haven't played them.       --- SBBSecho 2.27-Win32        * Origin: Time Portal - timeport.synchro.net:2112 1:322/764 (1:322/764)    |
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