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   DOORGAMES      BBS Doorgames and discussions      1,554 messages   

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   Message 266 of 1,554   
   James Barrett to mark lewis   
   MUD design   
   04 Nov 16 13:54:21   
   
   >   
   >04 Nov 16 09:49, you wrote to All:   
   >   
   > JB> I didn't see a MUD echo, so I hope it is OK to talk about MUDs here. I   
   > JB> am currently designing a MUD from scratch. I have no code yet, but   
   > JB> rather writing down all the different use cases and features I want in   
   > JB> the game. Basically I want to be able to use the mud engine to create   
   > JB> any kind of text based adventure.   
   >   
   > JB> What are the coolest features you have ever seen in a MUD?   
   >   
   >i have no idea what would be considered as a "cool feature" let alone a    
   >"feature" in a MUD... moving, looking, taking, dropping and various forms of    
   >fighting are all that i'm aware of... even finding hidden passages but these    
   >are all things in the traditional MUDs like adventure, rogue, nethack,   
   colossal    
   >cave and similar... there may or may not be special quests and puzzles,    
   >riddles, or word games to figure out to achieve some goals but they're all    
   >about the same... choose your character race and skills and then play away...   
   >   
   >)\/(ark   
   >   
      
   Hidden passages and objects are cool. I am thinking more of game play elements   
   that you might not find in a traditional mud but would be cool to have.   
      
   I want to add a feature which allows a user to log in a create multiple   
   characters, something you see in modern MMOs. The muds I have played forced   
   you to create new accounts, and some would ban you if they found out you had   
   multiple accounts.    
      
   I wrote a simple door for my BBS that displays a multi level dungeon in 3D   
   using ASCII text. I was thinking of doing something similar in the mud   
   whenever you go lurking through a dungeon.    
      
   I'm also considering something like instanced raids. I'm sure other muds have   
   them, though I haven't played them.   
   --- SBBSecho 2.27-Win32   
    * Origin: Time Portal - timeport.synchro.net:2112 1:322/764 (1:322/764)   

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