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   DOORGAMES      BBS Doorgames and discussions      1,554 messages   

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   Message 265 of 1,554   
   mark lewis to James Barrett   
   MUD design   
   04 Nov 16 11:48:44   
   
   04 Nov 16 09:49, you wrote to All:   
      
    JB> I didn't see a MUD echo, so I hope it is OK to talk about MUDs here. I   
    JB> am currently designing a MUD from scratch. I have no code yet, but   
    JB> rather writing down all the different use cases and features I want in   
    JB> the game. Basically I want to be able to use the mud engine to create   
    JB> any kind of text based adventure.   
      
    JB> What are the coolest features you have ever seen in a MUD?   
      
   i have no idea what would be considered as a "cool feature" let alone a   
   "feature" in a MUD... moving, looking, taking, dropping and various forms of   
   fighting are all that i'm aware of... even finding hidden passages but these   
   are all things in the traditional MUDs like adventure, rogue, nethack,   
   colossal cave and similar... there may or may not be special quests and   
   puzzles, riddles, or word games to figure out to achieve some goals but   
   they're all about the same... choose your character race and skills and then   
   play away...   
      
   )\/(ark   
      
   Always Mount a Scratch Monkey   
   Do you manage your own servers? If you are not running an IDS/IPS yer doin' it   
   wrong...   
   ... If I'm wrong, please dismiss this as merely the babblings of a madman.   
   ---   
    * Origin:  (1:3634/12.73)   

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