Hello Janis,   
      
   On 02 Oct 15 22:47, Janis Kracht wrote to Leslie Given:   
      
    >>> I can run it locally at least once    
      
   I just got it working on Synchronet a couple days ago.   
      
    >> I think that i remember seeing someone say Usurper needs to see the   
    >> drop file in UPPER CASE to run. They used perl script or something   
    >> else to redo the drop file usurper looks for.   
      
    JK> Yeah, did that... figured it should be Upper case since the binary is   
    JK> uppercase..   
      
   I'm not all that sure this is that important.   
      
    JK> I'm going to go over things again tonight and see I can get it going   
    JK> ...   
      
    JK> How are you calling it? Do you create USURPER.CTL files for different   
    JK> nodes? I haven't.. :)   
      
   There some info in the whatsnew.txt that states he's only verified it works on   
   Synchronet, using STDIO (with no echo to the console), and calling it with   
   "USURPER /P%n", which basically %n is synchronet's way of tossing the node   
   directory into it so Usurper knows where to find the drop file. The way I'm   
   doing it you also need to be able to create a DOOR32.SYS, not just a regular   
   16bit one.   
      
   I didn't need any .CTL files as it has some kind of fail-protection where if   
   you don't have any .CTL files, it will use some kind of defaults which seemed   
   to work here. That brought up an error message on execution of no USURP.CTL   
   file.. so I created a completely empty USURP.CTL in the game directory, and   
   that error message disappeared.   
      
    JK> Hm... that directory name is in Lower Case..    
      
   Directory name in lowercase doesn't matter.   
      
   Good luck! It takes a little tinkering, but when it does work, it's 10x faster   
   than the old DOS version of Usurper.   
      
   Regards,   
   Nick   
      
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