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   DOORGAMES      BBS Doorgames and discussions      1,554 messages   

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   Message 1,442 of 1,554   
   Martin Kazmaier to Fzf   
   Michael Jordan Doors...   
   01 Jul 25 14:12:00   
   
   MSGID: 1:340/1101 010c305a   
   REPLY: 872.fidonet_doorgame@1:105/500 2cc4c74a   
   PID: THE READER V4.50 [freeware]   
   NOTE: IceEdit 2.35 K96741   
   TID: FastEcho 1.46.1 43288   
      
    Fz> Re: Michael Jordan Doors...   
    Fz> By: Martin Kazmaier to All on Tue Jun 24 2025 03:00 pm   
      
    Fz> MK> I've noticed a few weird things with these doors...  First, they   
    Fz> don't   
    Fz> MK> work with my fossil driver unless I use the commandline "NOFOSSIL"   
    Fz> instead   
    Fz> MK> of "FOSSIL".   
      
    Fz> Just a guess, but did you mistype FOSSIL when you were trying it the first   
    Fz> time?  It just seeks "FOSSIL" on the command line instead of looking for   
    Fz> any exact match.  So "TRIBINGO.EXE FOSSIL" enables FOSSIL as does   
    Fz> "TRIBINGO.EXE pleasedonotusetheFOSSILorweallaregonnadierighthereandnow".   
      
    Fz> The docs don't seem to be fully updated throughout.  So the bits where it   
    Fz> states to use "FOSSILOFF" to disable automatic FOSSIL detection actually   
    Fz> will enable its use.  But the current behavior is shown in the command   
    Fz> line parameters section.   
      
    Fz> MK> Also, if I run door.bat tb%1.cfg NOFOSSIL  for tribingo as an   
    Fz> MK> example, it always loads tb1.cfg and the user name is always   
    Fz> MK> interpreted as the node 1 user.   
      
    Fz> I haven't checked the docs for all of the games, but in Tri-Bingo at   
    Fz> least:   
      
    Fz> -- SNIP --   
      
    Fz> The setup of Tri-Bingo changes the way my previous doors are setup.  I now   
    Fz> support and require the use of Environment Variables to supply the  game   
    Fz> with the Com Port and Node Directory information. The game will  read any   
    Fz> environment variable that you supply so names are not critical.   
      
    Fz> The game now only reads the TRIBINGO.CFG file and will not accept any   
    Fz> other name for the configuration file. So this is the file that will   
    Fz> contain the environment variables.   
      
   Yeah, I'm using just the main config for each game; it seems to ignore what's   
   actually specified with %WCNODEID% set to the node number and using that to   
   specify that path to the dropfile.  The docs say that some systems may need   
   to use NOFOSSIL, which works for me.  If I don't use that command, it doesn't   
   seem to work properly.  I didn't try just using "FOSSIL", so it may indeed   
   just be pickign that up...  Any way, everything is working for me now!   
      
   --   
   Shurato, Sysop Shurato's Heavenly Sphere (ssh, telnet, pop3, ftp,nntp,   
   ,wss) (Ports 22,23,110,21,119,999)   
      
      
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