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   DOORGAMES      BBS Doorgames and discussions      1,554 messages   

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   Message 1,367 of 1,554   
   Rob Swindell to Martin Kazmaier   
   LORD 5 JS Issue...   
   05 Nov 24 10:47:49   
   
   TZUTC: -0800   
   MSGID: 8101.doorgame@1:103/705 2b8fbdfa   
   REPLY: 1:340/1101 010d081c   
   PID: Synchronet 3.20a-Linux master/cc366072a Nov 03 202 GCC 12.2.0   
   TID: SBBSecho 3.21-Linux master/9d3a8113d Nov 04 2024 11:37 GCC 12.2.0   
   COLS: 80   
   BBSID: VERT   
   CHRS: CP437 2   
   NOTE: FSEditor.js v1.105   
     Re: LORD 5 JS Issue...   
     By: Martin Kazmaier to All on Mon Nov 04 2024 07:13 pm   
      
    > XPOSTED from the L.O.R.D. Echo...   
    >   
    >   
    > For some reason, when entering the game (I've reset it a couple of times and   
    > this perists) now, a character must always be created, but with a name that   
    > hasn't been used.  If you try to use a name you've already created, it gives   
    > a message that the game has already heard of that user.  Is this known?  I   
    > thought I saw that CodeFenix had a newer version, but I'm not sure if it's   
    > compatible with JSDOOR.  I'm using the command:   
    > jsdoor.exe lord.js -d c:\ele\node%1\door.sys -s %2   
      
   There's a newer version of lord.js than what's in Synchronet git repo?   
      
    > With %1 being the node number and %2 being the socket.  The variables are   
    > being passed properly.   
      
   Try deleting the player.bin and state.bin files?   
   --    
                                               digital man (rob)   
      
   Sling Blade quote #14:   
   Karl Childers: Some folks call it a sling blade, I call it a kaiser blade.   
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