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   DOORGAMES      BBS Doorgames and discussions      1,554 messages   

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   Message 1,221 of 1,554   
   Rob Swindell to Martin Kazmaier   
   32Bit GAC IBBS Games...   
   10 Feb 24 13:15:53   
   
   TZUTC: -0800   
   MSGID: 7946.doorgame@1:103/705 2a2d3c93   
   REPLY: 1:340/1101 010c0415   
   PID: Synchronet 3.20a-Win32 master/84e114aa6 Feb  5 2024 MSC 1916   
   TID: SBBSecho 3.20-Linux master/06844588c Feb  8 2024 GCC 12.2.0   
   COLS: 80   
   BBSID: VERT   
   CHRS: CP437 2   
   NOTE: FSEditor.js v1.104   
     Re: 32Bit GAC IBBS Games...   
     By: Martin Kazmaier to All on Thu Feb 08 2024 11:12 pm   
      
    > Is there any reason to run these instead of the 16 bit counterparts?   
      
   They're generally more stable and often faster (depending on the   
   environment/emulation required to run 16-bit DOS doors on whatever platform   
   your BBS is running). Also, since BBSes these days use TCP sockets to   
   communicate with their users and many/most 32-bit DOS doors directly support   
   socket I/O, that makes the entire communication path much simpler and easier   
   to setup/support.   
   --    
                                               digital man (rob)   
      
   This Is Spinal Tap quote #19:   
   Oh then, maybe it's not green. Anyway this is what I sleep in sometimes.   
   Norco, CA WX: 59.3øF, 28.0% humidity, 10 mph ENE wind, 0.00 inches rain/24hrs   
   --- SBBSecho 3.20-Linux   
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