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|    DOORGAMES    |    BBS Doorgames and discussions    |    1,554 messages    |
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|    Message 1,221 of 1,554    |
|    Rob Swindell to Martin Kazmaier    |
|    32Bit GAC IBBS Games...    |
|    10 Feb 24 13:15:53    |
      TZUTC: -0800       MSGID: 7946.doorgame@1:103/705 2a2d3c93       REPLY: 1:340/1101 010c0415       PID: Synchronet 3.20a-Win32 master/84e114aa6 Feb 5 2024 MSC 1916       TID: SBBSecho 3.20-Linux master/06844588c Feb 8 2024 GCC 12.2.0       COLS: 80       BBSID: VERT       CHRS: CP437 2       NOTE: FSEditor.js v1.104        Re: 32Bit GAC IBBS Games...        By: Martin Kazmaier to All on Thu Feb 08 2024 11:12 pm               > Is there any reason to run these instead of the 16 bit counterparts?              They're generally more stable and often faster (depending on the       environment/emulation required to run 16-bit DOS doors on whatever platform       your BBS is running). Also, since BBSes these days use TCP sockets to       communicate with their users and many/most 32-bit DOS doors directly support       socket I/O, that makes the entire communication path much simpler and easier       to setup/support.       --         digital man (rob)              This Is Spinal Tap quote #19:       Oh then, maybe it's not green. Anyway this is what I sleep in sometimes.       Norco, CA WX: 59.3øF, 28.0% humidity, 10 mph ENE wind, 0.00 inches rain/24hrs       --- SBBSecho 3.20-Linux        * Origin: Vertrauen - [vert/cvs/bbs].synchro.net (1:103/705)       SEEN-BY: 10/0 1 15/0 90/1 102/401 103/1 17 705 105/81 106/201 128/260       SEEN-BY: 129/305 135/225 153/7715 218/0 1 109 215 501 601 700 720       SEEN-BY: 218/810 820 840 850 860 870 880 900 930 226/30 227/114 229/110       SEEN-BY: 229/112 113 200 206 307 317 400 426 428 470 550 664 700 266/512       SEEN-BY: 282/1038 291/111 301/1 320/219 322/757 342/200 396/45 633/280       SEEN-BY: 712/848 5020/400 5075/35       PATH: 103/705 218/700 229/426           |
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