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   DOOM      DOOM (and other 3D games) discussion and      419 messages   

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   Message 417 of 419   
   Grant Weasner to Borax Man   
   Re: my_house dsda-doom   
   14 Apr 25 21:59:35   
   
   TZUTC: -0700   
   MSGID: 31.fidonet_doom@1:138/397 2c631dd6   
   REPLY: 3:770/100 10b31855   
   PID: Synchronet 3.20a-Linux master/57c2367a5 Sep 18 202 GCC 10.2.1   
   TID: SBBSecho 3.20-Linux master/57c2367a5 Sep 18 2024 22:26 GCC 10.2.1   
   COLS: 132   
   BBSID: LUNAROUT   
   CHRS: ASCII 1   
   NOTE: FSEditor.js v1.105   
     Re: Re: my_house dsda-doom   
     By: Borax Man to Grant Weasner on Mon Apr 14 2025 00:45:01   
      
    >  GW> Anyone out here/there playing my_house version of doom using linux and   
   dsda-doom?   
    >   
    >  GW> I've got the initial screen of my_house to load but the game crashes   
   before it starts.   
    >  GW> --- SBBSecho 3.20-Linux   
    >  GW>  * Origin: Lunar Outpost - lunarout.synchro.net (1:138/397)   
    >   
    >   
    > I've played it.  I believe it required gzdoom, as it used special engine   
   features that only zdoom/gzdoom support.   
      
   Thanks Borax Man.   
      
   gzdoom has been giving me pain to try and get working on my raspberry pi. I   
   was hoping for a different answer just because maybe I would have an easier   
   time to get it to work.   
      
   At least now I know... if I want to play it I'll have to get gzdoom to work.   
      
   Again thanks.   
      
   take care   
   bbsing   
   --- SBBSecho 3.20-Linux   
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