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|    DOOM    |    DOOM (and other 3D games) discussion and    |    419 messages    |
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|    Message 417 of 419    |
|    Grant Weasner to Borax Man    |
|    Re: my_house dsda-doom    |
|    14 Apr 25 21:59:35    |
      TZUTC: -0700       MSGID: 31.fidonet_doom@1:138/397 2c631dd6       REPLY: 3:770/100 10b31855       PID: Synchronet 3.20a-Linux master/57c2367a5 Sep 18 202 GCC 10.2.1       TID: SBBSecho 3.20-Linux master/57c2367a5 Sep 18 2024 22:26 GCC 10.2.1       COLS: 132       BBSID: LUNAROUT       CHRS: ASCII 1       NOTE: FSEditor.js v1.105        Re: Re: my_house dsda-doom        By: Borax Man to Grant Weasner on Mon Apr 14 2025 00:45:01               > GW> Anyone out here/there playing my_house version of doom using linux and       dsda-doom?        >        > GW> I've got the initial screen of my_house to load but the game crashes       before it starts.        > GW> --- SBBSecho 3.20-Linux        > GW> * Origin: Lunar Outpost - lunarout.synchro.net (1:138/397)        >        >        > I've played it. I believe it required gzdoom, as it used special engine       features that only zdoom/gzdoom support.              Thanks Borax Man.              gzdoom has been giving me pain to try and get working on my raspberry pi. I       was hoping for a different answer just because maybe I would have an easier       time to get it to work.              At least now I know... if I want to play it I'll have to get gzdoom to work.              Again thanks.              take care       bbsing       --- SBBSecho 3.20-Linux        * Origin: Lunar Outpost - lunarout.synchro.net (1:138/397)       SEEN-BY: 105/7 10 11 44 45 81 500 106/201 128/187 153/7715 154/110       SEEN-BY: 218/700 226/30 227/114 229/110 114 206 317 400 426 428 470       SEEN-BY: 229/550 664 700 705 266/512 291/111 320/219 322/757 342/200       SEEN-BY: 396/45 460/58 633/280 712/848 902/26 5020/400 5075/35       PATH: 105/44 81 229/426           |
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