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|    DOOM    |    DOOM (and other 3D games) discussion and    |    419 messages    |
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|    Message 414 of 419    |
|    Mortar M. to Ken Nischan    |
|    DOOM 3 mod for DOOM 2    |
|    21 Nov 24 00:34:02    |
      TZUTC: -0600       MSGID: 490.fido_doom@1:124/5016 2ba40c44       REPLY: 127.fidodoom@1:275/89 2b82101d       PID: Synchronet 3.20a-Linux master/31ae05c16 Nov 12 202 GCC 11.4.0       TID: SBBSecho 3.23-Linux master/51c917d04 Nov 19 2024 15:20 GCC 11.4.0       BBSID: EOTLBBS       CHRS: ASCII 1       NOTE: FSEditor.js v1.105        Re: DOOM 3 mod for DOOM 2        By: Ken Nischan to Richard Falken on Sat Oct 26 2024 07:59:26               > That means for once when we have LAN parties, we'll all have no idea of what        > the level layouts are so there won't be so many people running loops getting        > all the good stuff hehe              Not necessarily. I would play the level(s) multiple times before joining a       party.       --- SBBSecho 3.23-Linux        * Origin: End Of The Line BBS - endofthelinebbs.com (1:124/5016)       SEEN-BY: 10/0 1 102/401 103/1 705 105/81 106/201 124/5016 128/187       SEEN-BY: 153/7715 214/22 218/0 1 215 601 700 720 810 840 850 860 870       SEEN-BY: 218/880 930 226/30 227/114 229/110 114 206 317 400 426 428       SEEN-BY: 229/470 550 664 700 266/512 282/1038 291/111 301/1 320/219       SEEN-BY: 322/757 342/200 396/45 460/58 633/280 712/848 902/26 5020/400       SEEN-BY: 5075/35       PATH: 124/5016 218/700 229/426           |
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