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|    DOOM    |    DOOM (and other 3D games) discussion and    |    419 messages    |
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|    Message 412 of 419    |
|    Ken Nischan to Richard Falken    |
|    DOOM 3 mod for DOOM 2    |
|    26 Oct 24 07:59:26    |
      TZUTC: -0400       MSGID: 127.fidodoom@1:275/89 2b82101d       REPLY: 323.fido_doom@1:135/115 2b7629ad       PID: Synchronet 3.20a-Win32 master/b68b7f600 Aug 15 202 MSC 1916       TID: SBBSecho 3.20-Win32 master/b68b7f600 Aug 15 2024 09:52 MSC 1916       BBSID: DMINE       CHRS: ASCII 1       NOTE: WWIVEDIT        Re: DOOM 3 mod for DOOM 2        By: Richard Falken to Kurt Weiske on Thu Oct 17 2024 06:18 am               > Now, that was clickbaity. I thought it would be a demake of Doom III on the         >         > "This has nothing in common with id Software's Doom 3 game"              Yea, with there being an actual Doom 3 they should have been more specific, but       personally I didn't mind. Loads of new content for the D2 engine is perfectly       fine by me!               That means for once when we have LAN parties, we'll all have no idea of what       the level layouts are so there won't be so many people running loops getting       all the good stuff hehe       --- SBBSecho 3.20-Win32        * Origin: Diamond Mine Online BBS - bbs.dmine.net:24 (1:275/89)       SEEN-BY: 1/120 18/0 90/1 104/119 105/81 106/201 116/116 120/616 123/0       SEEN-BY: 123/10 25 180 200 755 3001 128/187 135/115 153/757 7715 154/10       SEEN-BY: 154/30 50 700 218/700 840 220/70 90 221/1 6 360 222/2 226/17       SEEN-BY: 226/18 30 44 50 227/114 229/110 114 206 310 317 400 426 428       SEEN-BY: 229/470 550 664 700 240/1120 250/1 266/512 267/800 275/89       SEEN-BY: 275/1000 282/1038 291/111 301/1 320/219 322/757 335/364 341/66       SEEN-BY: 342/200 396/45 460/58 633/280 712/848 1321 770/1 100 340       SEEN-BY: 772/220 230 2320/105 3634/0 12 27 56 57 58 59 119 5020/400       SEEN-BY: 5075/35       PATH: 275/89 1000 3634/12 154/10 221/6 218/840 770/1 712/848 229/426           |
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