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|    DOOM    |    DOOM (and other 3D games) discussion and    |    419 messages    |
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|    Message 303 of 419    |
|    Ray Sbaitso to John Hiemenz    |
|    Re: The Long Dark    |
|    21 Jun 20 14:04:37    |
      PID: ZeusBBS 1.5 3f2       MSGID: 1:19/38 EEFBF076       REPLY: 226.fidodoom@1:154/40 234a342c       TID: CrashMail 1.30/b 2000        On Saturday June 13, 2020, John Hiemenz said to Ray Sbaitso...               JH> It is under development, sort of. Not a lot of 'new' things I've seen,        JH> though in the last month I have seen new updates fixing bugs. There        JH> are also a lot of community mods for it, and it is usually those mods        JH> that highlight the game's quirks and bugs. If you play on the        JH> 'vanilla' server, it's not very buggy. If your character spawns in the        JH> woods and it's raining, or in an area infested with the 'infected' (        JH> zombies by any other name ... ), well... then your character is likely        JH> to die very quickly. I do have one character that I play on a vailla        JH> server and finally spawned in an area without rain and some fruit        JH> trees, so a 'hack' I learned it to navigate the fruit trees, removing        JH> any rotten fruit and eating the good fruit. Without any fruit on the        JH> ground, new fruit will spawn. Then, if it is dark and cold, or starts        JH> to rain, I tend to hide in a building and leave the server for a few        JH> hours until the nighttime cycle has passed. That has kept me alive        JH> long enough where I finally found an axe and a knife, so now I can stay        JH> around at night, build a fire. Usually in the middle of the floor of        JH> an old building...              How long have you been able to stay alive using this method? What is the       average survival time on that type of server, any idea?               JH> Ah.. Minecraft is another game I used to love playing. I love the        JH> creative ability the game offers, though my biggest issue is I'm not        JH> freelance creative.        JH> I can follow plans and instructions though, and have built some        JH> castles with moats and towers, but only if someone else has designed        JH> them. If I build from my own plans, things tend to look like big        JH> pixelated squares.              I have trouble being creative in games where you're supposed to be creative,       but in games where that isn't the point I have all kinds of ideas. Years ago I        played NASCAR Heat for a while it had a drafting feature that I had not seen       before. I wanted to get a track editor and instead of building a racetrack       build an extremely long, multi-lane dragstrip with pits located about halfway       to the finish line. The entire race would be about having to keep the draft       and working traffic in the draft, etc. With the pits properly spaced the       computerized cars would have have to stop at the same time so there would be no        worries about getting left behind.              I never took the time to go past some rough design work, but I always wondered       if I could have gotten it work and if it would have been any fun.              --- Zeus BBS 1.5        * Origin: CIA AMIGA BBS - ciaamigabbs.dynu.net:6400 (1:19/38.0)       SEEN-BY: 1/123 14/5 15/0 2 19/25 33 36 38 90/1 104/115 106/201 633       SEEN-BY: 106/987 114/224 702 705 706 116/18 120/331 340 601 123/131       SEEN-BY: 123/140 124/5014 5016 128/2 73 187 253 130/803 153/7715 218/700       SEEN-BY: 222/2 226/30 227/114 702 229/101 424 426 664 1014 230/150       SEEN-BY: 230/152 240/5832 249/206 307 317 400 250/1 261/38 100 266/512       SEEN-BY: 267/155 275/100 282/1031 1056 291/100 111 298/25 305/1 3       SEEN-BY: 310/2 312/2 317/3 320/119 219 322/757 340/400 341/66 342/200       SEEN-BY: 387/25 27 396/45 640/1321 712/848 801/189 2320/105 3005/1       SEEN-BY: 3634/12 5020/1042       PATH: 19/38 396/45 261/38 15/0 317/3 229/426           |
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