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   DOOM      DOOM (and other 3D games) discussion and      419 messages   

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   Message 296 of 419   
   Ray Sbaitso to John Hiemenz   
   Re: The Long Dark   
   10 Apr 20 12:27:49   
   
   PID: ZeusBBS 1.5 3f2   
   MSGID: 1:19/38 E90BCDA4   
   REPLY: 219.fidodoom@1:154/40 22ef6c33   
   TID: CrashMail 1.30/b 2000   
   Now that you mention it I seem to recall reading that some of the old Infocom   
   games were running as BBS doors.  I didn't realize you could save your progress   
    in them though.  That's great to know.  I was talking about how my gaming   
   tastes have changed over the years and the ability to save whenever I need to   
   is far more important than it used to be.  I like things I can just pick up and   
    play with the amount of time I have, instead of having to worry about if I   
   have enough time to make it to the end of a level.  I guess that's what happens   
    when you become an adult and have to be responsible.  What was I thinking?!!?    
    ;)   
      
   Talking back to games is at least half the fun of playing them.  Some of the   
   best times I've had gaming are based on my running narration as I play the   
   game.  Depending on the game and what's happened I've had to pause to give   
   myself time to quit laughing or wipe the tears out of my eyes.   
      
   If you do try paying HHGTG again, remember that "Punch Prosser" is an option.   
   :)   
      
   There was a point during The Long Dark where I was in real danger of freezing   
   to death and did not have time to stop to drop things after finding a wolf   
   killed deer.  I managed to "motivate" the character to make it to a cave   
   without an ankle sprain.  I like to think that my encouragment was the   
   difference in that little adventure.  :)   
      
   What games are you working on now?  Anything new?   
      
   Any word about when the next level will be released?  Are you on the mailing   
   list?   
      
      
      
    On Sunday April 05, 2020, John Hiemenz said to Ray Sbaitso...   
      
    JH>   Re: Re: The Long Dark   
    JH>   By: Ray Sbaitso to John Hiemenz on Sat Apr 04 2020 12:45 pm   
      
    JH> If I recall, I never finished that one.  When this type of game was   
    JH> new, I would sit for hours playing games where I would tediously map on   
    JH> paper and maintain notes.  Because of the great amount of time this   
    JH> consumed, I didn't get to play many of those until later, when computer   
    JH> games were starting to incorporate these features, and I grew impatient   
    JH> having to do those things myself and they would lose my interest.   
      
    JH> I do have a version of THGTTG running on my BBS using DOSemu, but I   
    JH> haven't spent much time with it other than making sure it would run as   
    JH> a 'door'.  I may have to go back and look at it again, since it can   
    JH> save progress.   
      
    JH> Thinking back to The Long Dark, I find myself talking back to the game   
    JH> a lot.. when I pick up a feather and my character complains they don't   
    JH> think they can carry much more.  I don't think I've every carried so   
    JH> much that it resulted in anything other than moving at a snails pace.   
      
   --- Zeus BBS 1.5   
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