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   DOOM      DOOM (and other 3D games) discussion and      419 messages   

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   Message 113 of 419   
   Leslie Given to Kurt Weiske   
   Re: DOOM 2016   
   23 May 16 04:45:34   
   
   Doomsday server Engine 1.9.9 blild #578 is up @ fluph.zapto.org:13209   
   (I've found out that the server/clients need to match when connecting. Or type   
   in 173.81.201.194:13209 (testing Doom2 Hell On Earth v1.9-reg). Would like to   
   test out a few good pwad/iwad like DANZIG* in XPsp3 skill3 jump Coop or DM   
   testing should be fun to start off with.   
      
   Runnning Doomsday and with jDoom Resource Pack in the addons tab for either   
   Doom, Doom 2, TNT or Plutonia. Graphics: look damn nice in GL here anyway.   
   * OpenGL graphics engine   
   * Colored, dynamic lights and lens flares   
   * Dynamic ambient occlusion (corner shadowing) for all maps   
   * Object shadowing effects   
   * High-resolution textures: PNG, JPG, TGA, PCX   
   * Detail textures   
   * Smart texture filtering   
   * Shiny and glowing surfaces   
   * Fog   
   * 3D models   
     * Quake II's MD2 format   
     * Doomsday's own DMD with LOD support   
     * Surface shininess: simple environmental mapping for 3D models   
     * 3D sky models and skyboxes   
   * Particle effects: point sprite and 3D model particles   
   * Game world movement smoothing (actors, monsters, missiles, surfaces)   
   * Smart texture filtering using a modified hq2x algorithm   
   * Runs glBSP internally when needed   
      
   {tested cut/pasted of server window}   
   NetSv_NewPlayerEnters: spawning player 1.   
   Player starting spots:   
   - pl1: color 1, spot 1   
   D_NetWorldEvent: Sending a handshake to player 1.   
   NetSv_SendGameState: Game setup: doom2 MAP01 skill3 coop jump   
   Cl1 handshake ping: 281 ms   
   NetSv_SendGameState: Game setup: doom2 MAP02 skill3 coop jump   
   Loading Map "MAP02"...   
   Player starting spots:   
   - pl1: color 1, spot 1   
      
   Map 2: Underhalls   
   Author: id Software   
      
   P_RebornPlayer: player 1 (class 0).   
   - spawning at assigned spot   
   NetSv_SendGameState: Game setup: doom2 MAP03 skill3 coop jump   
   Loading Map "MAP03"...   
   Player starting spots:   
   - pl1: color 1, spot 1   
      
   Map 3: The gantlet   
   Author: id Software   
      
   P_RebornPlayer: player 1 (class 0).   
   - spawning at assigned spot   
   P_RebornPlayer: player 1 (class 0).   
   - spawning at assigned spot   
      
   Anyway, I spent a few days messing with different Ports and versions. So i've   
   found out several things. Only the newer versions work on my Win7 64 box even   
   if i install the (x386) versions for Doomdays 1.5.8 and beta 2.0.* vers. Also   
   the older ver had the dmser.exe built-into the doomsday. But the newer version   
   now using a seperate Doomsday SHELL for the server WIN7/8/10. I thinking about   
   seeing if I can get a server going in Linux, just in case nobody can connect   
   or join the one above besides myself. *shrug* Guess i should start a thread   
   on survnet general chat and see how else might be interested.   
      
   --- Mystic BBS v1.12 A14 (Windows)   
    * Origin: flupH | fluph.darktech.org (1:275/91)   

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