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|    CLASSIC_COMPUTER    |    Classic Computers    |    1,530 messages    |
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|    Message 89 of 1,530    |
|    John Guillory to Greg Goodwin    |
|    Commodore PC 01/02    |
|    06 Apr 12 21:43:00    |
      GG> JG> (I know old post), but was just thinking about what you said... Yes, I       GG> JG> agree       GG> JG> with you in that Commodore Computers where decent. For the most part,       GG> JG> all of       GG> JG> them...              GG> JG> 1. VIC-20 -- Very Expandable, nice games, cheap as heck even in its own       GG> JG> time,       GG> JG> easy to get started out (can start off with a tape drive,       GG> JG> get a       GG> JG> disk drive, add a modem, add another disk drive, upgrade       to       GG> JG> the       GG> JG> Commodore 64.....              GG>That is true. When you are done you do have a C-64. :)        While I have seen some Vic-20's expanded out to have pretty much the       "power" of a Commodore 64, or better. From a programming point of view,       a Vic-20 expanded will never be a Commodore 64, though I do understand       what your saying.... Buy a Commodore 64 and you now have a C-64... ;-).       Funny how they did the Vic-20 expansions... Everything changes every       time you expand the memory... Basic memory moves, I think the video       memory moves, where as the Commodore 64, you add a memory card and you       basically swap the memory in and out of areas normally used for machine       language programs. No major changes when you upgrade the Commodore 64.       Now if you want to upgrade, go to the Commodore 128D, when your done,       you have a Commodore 64, Commodore 128, CP/M Computer, and technically       any operating system you can run on the Z80 CPU. They've even had some       real geniuses that in Machine Language would load the Z80 CPU with       instructions and then switch back and forth from Z80 and the 6502.              GG> JG> 3. C128/128D -- CP/M mode -- Not popular in its time, 128 mode,       again GG> JG> not that GG> JG> popular in its time...       GEOS128/GEOS64, 64 mode .... Very GG> JG> very popular,       had the C128d been continued, it could GG> JG> have been GG> JG>       the Macintosh of today. Who knows, Bill gates might not GG> JG> have GG>       JG> gotten where he is today.....              GG>Huh.. did they have a GUI at some point?        GEOS128 and GEOS64 both where GUI and Mouse driven. Matter of fact,       since you mention it, GEOS64 looked a lot like early Macintosh       computers! They actually came out with a new Mouse when GEOS came out,       such that they had 2 Mice for the Commodore. One worked like a true       mouse, the other worked basically as a Joystick that you slide       around.... ;-)                     GG> JG> 4. C64c -- O.k. We're back-stepping a bit.... Going back to the C64       GG> JG> with a       GG> JG> high-tech look and a cooler design... About the only good       is       GG> JG> it was cheaper than the 128 and basically they stopped       GG>selling       GG> JG> the original c64's.... Otherwise the same as #2              GG>Never heard of this. What was it?        The C64c was the same old C64 everyone knew and owned, but later,       after the C128 came out, they started shipping the C64c's which had a       slimmer kinda low-profile case like the C128, but not as wide. The       computer had like 1-2 locations you could peek and determine if it was a       C64c, but otherwise the ROM was almost identical to the C64, and had a       newer power supply that stayed cooler than the older brick. I believe       they made a 1541 disk drive that was low-profiled like the 1571 to match       it, but most folks just used the 1571. Basically, it looked cooler, ran       cooler because of the better designed case, and the keyboard for most       people felt better.              GG> JG> Various Amiga's              GG>Amiga truly is an aquired taste. It's capible, and in the right hands       GG>flexible, but not for the common wallets.        I've seen some demos done with an Amiga that where impressive, but       the only Amiga I got to play with once was I believe an Amiga 500 from a       place for handicapped children. I forget exactly how we got to mess       with it, but a friend was upgrading a bunch of computers and they had       some Amiga's we got to play with for a few days... Didn't really know       what to do with them, but what I was able to do on them, the graphics       wasn't impressive.... Like 64-128 colors at best. I don't know enough       on the CPU to be able to tell you how powerful or easy it is, don't know       enough on the hardware capabilities. I'm assuming the fancy demos where       done by switching video modes back and forth before the video card       finished drawing the screen, much like the Commodore 64. This would       allow you to draw using billions of colors, but be limited to a given       pallet of 64 or 128 during 1 scan line, if done properly. I'm guessing       it's kinda like the mac, using a Motorolla 68000 Based CPU? From a       programmer's point of view, this CPU is as far as you can get from the       Intel 80x86. The 6502/6510 was probably closer to the 68k CPU's in a       way, and I believe may have been made by motorolla, but can't get anyone       to confirm it. The 68k was known as a RISC processor, while the Intel       is a CISC. I'm not sure if they consider the 6502 a RISC or not, but it       somewhat seemed like a RISC CPU from a programmer's point of view....       RISC means you have a small set of instructions, while CISC has much       more. RISC typically allow you to run multiple instructions at a time,       which the 6502 could not do, so it was more like the CISC in that       aspect. But the 6502 had no divide or multiply instructions, so to       multiply or divide you had to repeat add and subtracts in a loop to       (Continued to next message)              ---        þ OLXWin 1.00b þ MSI - Connecting The World (tm)        * Origin: electronic chicken bbs - bbs.electronicchicken.com (1:229/200)    |
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