TZUTC: -0500   
   MSGID: 1143.clascomp@1:2320/105 2683cdeb   
   REPLY:    
   PID: Synchronet 3.19c-Linux master/cb76b1463 Feb 20 2022 GCC 7.5.0   
   TID: SBBSecho 3.14-Linux master/cb76b1463 Feb 20 2022 GCC 7.5.0   
   BBSID: CAPCITY2   
   CHRS: ASCII 1   
   > MP> > Same here. The Mammoth Cave system was the inspiration for "Colossal   
   Ca   
   > MP> > Adventure," the first interactive fiction computer game (1976).   
   Develop   
   > MP> > a PDP-10, the author used maps and recollections of his own Mammoth   
   Cav   
   > MP> > explorations to populate it, and the original version had no sorcery   
   or   
   > MP> > dragons or the like. It was an attempt to let people experience   
   Mammoth   
   > MP> > without having to actually go into it.   
      
   > It was indeed text-based. I'm not sure what would need to be done to make it   
   > a door game, but the original was in FORTRAN and can be found on GitHub:   
   > https://github.com/Neko250/adventure   
      
   Too bad it is not COBOL or I might understand what it was doing. :)   
      
   Did they have COBOL for the PDP machines?   
      
   Going to move this to Classic Computers before we start something here we   
   don't intend to! :D   
      
   Mike   
      
      
    * SLMR 2.1a * "Bother," said Pooh, as he torched the forest.....   
   --- SBBSecho 3.14-Linux   
    * Origin: capitolcityonline.net * Telnet/SSH:2022/HTTP (1:2320/105)   
   SEEN-BY: 1/123 15/0 18/200 90/1 105/81 106/201 120/340 616 123/10   
   SEEN-BY: 123/131 129/305 330 331 153/7715 154/10 50 218/700 220/90   
   SEEN-BY: 226/18 30 227/114 229/110 206 317 400 424 426 428 452 664   
   SEEN-BY: 229/700 240/5832 266/512 282/1038 292/854 301/1 317/3 320/219   
   SEEN-BY: 322/757 342/200 396/45 460/58 633/280 712/848 2320/0 33 105   
   SEEN-BY: 2320/108 195 304 3634/12   
   PATH: 2320/105 154/10 229/426   
      
|